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2
votes
Active

Custom Project freezes when entering Play mode, reloading the project an...

Asset Importers

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Jul 11, 2020

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Version/s: 2019.4, 2019.4.0f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached 'project-1262412.zip' project 2. Enter and Exit the Play mode 3. Re-load the project 4. Close... Read more

0
votes
Fixed

Debugger crashes when inspecting invalid memory

Mono

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Aug 07, 2020

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Version/s: 2019.4, 2020.1, 2020.2, 2020.2.0a21

Reproduction steps: 1. Open Attached Project and included SampleScene 2. Attach debugger (I used Rider) 3. Set breakpoint on Debug... Read more

0
votes
Active

[WebGL] Profiling data is not being flushed to the Editor when using Gra...

Profiling

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Jul 23, 2020

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Version/s: 2019.4, 2019.4.4f1, 2020.2

Reproduction steps: 1. Open the attached project ("case_1265204-WebGL Profiling.zip") 2. Open the repro scene ("SampleScene") 3. Ope... Read more

3
votes
Active

ParticleSystem's Sub Emitter startColor is not applied correctly when Ca...

Shuriken

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Jul 03, 2020

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Version/s: 2018.4, 2019.4.1f1, 2020.2

How to reproduce: 1. Open attached "ParticleSubEmitterIssue" project 2. Press the Play button 3. Observe the Game View window Expec... Read more

0
votes
Fixed

Automatic "Hold on, busy" dialog makes it very hard to exit play mode if...

Window management

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Aug 04, 2020

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Version/s: 2020.1.0a13, 2020.1.0f1

If you manage to make Update() take a "very long time" (like >3s) in play mode, then it's almost impossible to exit the play mode si... Read more

0
votes
Active

There's a pop sound when changing the High Pass Audio Filter's Cutoff Fr...

Audio

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Jul 28, 2020

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Version/s: 2018.4, 2020.1.0f1, 2020.2

How to reproduce: 1. Open user's attached "HPFTest" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. In the Hierarc... Read more

0
votes
Active

VideoPlayer frameReady events aren't triggered for an .mp4 video

Video

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Aug 03, 2020

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Version/s: 2018.4, 2019.4.4f1, 2020.2

Reproduction steps: 1. Open user attached project and scene "VideoFrameReadyTest_Video1" 2. Enter Play Mode 3. Observe Console windo... Read more

0
votes
Fix In Review

Build that contains a script with a struct which has a static nullable r...

IL2CPP

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Aug 04, 2020

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Version/s: 2018.4, 2019.4.0f1, 2020.2

How to reproduce: 1. Open attached project "scriptBug.zip" 2. Observe the "test" script in the Assets folder 3. Try and build the sc... Read more

0
votes
By Design

Icons of Prefab Assets of 3D Gameobjects do not change

Scene Management

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Aug 10, 2020

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Version/s: 2018.4, 2019.3, 2019.4, 2020.1, 2020.2, 2020.2.0a20

Prefab Assets icon for some 3D Gameobjects like Cube, Sphere, Capsule, Cylinder, or Tree do not change due to their 3D model thumbna... Read more

0
votes
Active

[Prefabs] Blue highlight (override indicator) is missing for Radius and ...

AI

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Aug 10, 2020

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Version/s: 2019.1.0a1, 2019.4, 2020.1, 2020.2, 2020.2.0a20

Blue highlight (override indicator) is missing for Radius and Height Properties in Nev Mesh Obstacle even though changes are visible... Read more

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