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Won't Fix
Votes
0
Found in
5.6.0f3
Issue ID
898747
Regression
No
[Daydream] Viewport focal plane differs between Daydream versus Gear VR
Using single pass as the Stereo Rendering Method an inset viewport will have a different apparent distance from the camera in Gear VR versus Daydream. This is readily seen by looking at a scene which contains geometry and UI Text along with a viewport which is smaller than the overall screen.
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Resolution Note:
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.