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Setting the Camera.targetTexture through a script will cause the depth b...
How to reproduce: 1. Open the attached project "UnityBugDepthClear.zip" 2. Open SampleScene 3. Click Play 4. Click Space Expected r... Read more
[Profiler] ArgumentOutOfRangeException is thrown on clicking "Deep Profi...
On clicking "Deep Profile" when Deleted Module, Editor threw ArgumentOutOfRangeException,refer to the attached video Steps to repro... Read more
[macOS] Unity crashes when exception thrown after a DLL has been loaded
Repro steps: 1. Download and open project from the link below 2. Open scene "LipSync_Demo" 3. Enter Play Mode 4. Exit and Enter Play... Read more
DrawMeshInstancedProcedural is using only baked Reflection Probes Cubema...
How to reproduce: 1. Open the user's attached "DrawMeshInstancedReflectionprobe" project 2. Open the Scene "SampleScene" 3. Enter th... Read more
Text in the Asset Store window doen't have spaces between words
How to reproduce: 1. Create a new project 2. Open Window > Asset Store 3. Observe the Asset Store window Expected result: The text ... Read more
Visual Studio shows multiple instances of Unity
Steps to reproduce: 1. Download and open the user's project "MultipleDebuggers.zip" 2. Make sure only one instance of Unity Editor i... Read more
[Android] Time.deltaTime value becomes constant 0.3(3) after sending to ...
How to reproduce it: 1. Open the user's attached project "RenderFrameIntervalTest.zip" 2. Build and Run the project on the Android d... Read more
Clicking on a dropdown in the Scene view control bar misplaces the dropd...
How to reproduce: 1. Create a new Unity project 2. In the Scene view click on any dropdown of the control bar 3. Observe the dropdow... Read more
[2D] Thumbnails in Sprite Library Asset flicker
Reproduction steps: 1. Create a new project and import the attached custom package "1.unitypackage" 2. In the Project Window select ... Read more
Secondary Texture AssetImporter reference error when using same texture ...
Reproduction steps: 1. Open project "case_1331542" 2. Open Sprite Editor from Windows>2D>Sprite Editor 3. Select the Sprite "T_MAINT... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
- Articulation Bodies spawn at the same point on a Spline when entering the Play mode
- [HDRP] Mip Map Debugging View turns White if there are Directional Lights in the Scene
- RenderDoc Capture Frame can't be completed after Particle System is simulated