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2
votes
Active

[3D Game Kit] "PrefabStage does not contain definition for assetPath" er...

Package

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Aug 10, 2020

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Version/s: 2018.4, 2019.4.6f1, 2020.1

How to reproduce: 1. Create a new 3D project 2. Go to the Asset store in a browser (Make sure you are logged in) 3. Search "3D Game ... Read more

0
votes
Fixed

[macOS]Hinge Joint with Mesh Collider causes a crash on a specific proje...

Physics

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Aug 12, 2020

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Version/s: 2018.4, 2019.4.7f1, 2020.2

Steps to reproduce: 1. Open user's attached project "UnityMeshColliderCrashTest.zip" 2. Navigate to CustomAssets/Scenes and open Aut... Read more

6
votes
Active

[2D Game kit] "Import parameters got modified during import" error is th...

Asset Import Pipeline

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Aug 13, 2020

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Version/s: 2019.4, 2020.1.2f1, 2020.2

How to reproduce: 1. Open the Unity Hub 2. Go to the Learn tab 3. Download the "2D Game Kit" 4. Open the downloaded project 5. Wait ... Read more

0
votes
Fixed

Crash in Material::ClearUnusedProperties when assigning a loaded shader ...

Asset Importers

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Aug 02, 2020

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Version/s: 2019.3.6f1, 2019.4.4f1, 2020.1.0a23, 2020.2

How to reproduce: 1. Open user-submitted project (crash test.zip) Expected result: the project is launched successfully Actual resu... Read more

0
votes
Fixed

[Windows] Turning off VSync in Application.focusChanged causes another c...

Windows

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Aug 04, 2020

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Version/s: 2018.4, 2019.4.6f1, 2020.1

How to reproduce: 1. Open the user's attached "repro-focus-error.zip" project 2. Open the "SampleScene" Scene 3. Go to File -> Build... Read more

0
votes
Fix In Review

[Profiler] Profiler doesn't start recording until the 2nd recording atte...

Profiling

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Aug 07, 2020

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Version/s: 2018.4, 2020.2, 2020.2.0a16

Reproduction steps: 1. Open the attached project "ProfilerRepro.zip" 2. In the Build settings make sure that Development Build is ch... Read more

0
votes
Duplicate

[GPU PLM] Progressive updates cause lightmap artifacts

Global Illumination

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Aug 12, 2020

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Version/s: 2019.4.2f1, 2019.4.8f1, 2020.1.0b13

Steps to reproduce: 1. Download and open EnterTheRoom project 2. Make sure that Progressive GPU is selected as the lightmapping bac... Read more

1
votes
Duplicate

Crash on DebugStringToFilePostprocessedStacktrace when loading/unloading...

Global Illumination

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Aug 12, 2020

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Version/s: 2019.4.3f1

Bug reproducible when loading/unloading scenes, when GetLightmapSettings() returns a null pointer. User reproduced with: 2019.4.3f1... Read more

0
votes
Active

OnPreprocessMaterialDescription does not update material keywords when u...

Graphics - LowLevel

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Jul 29, 2020

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Version/s: 2019.4, 2019.4.5f1, 2020.2

How to reproduce: 1. Open user's attached "FBXImport.zip" project 2. Open "SampleScene" Scene 3. In the Hierarchy window expand "Mul... Read more

0
votes
Active

[GraphView] graphElements.ForEach does not iterate through all elements ...

Graphview

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Aug 05, 2020

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Version/s: 2019.4, 2020.2, 2020.2.0a19

Reproduction steps: 1. Open customer's attached project in "GraphView.zip" 2. Go Window -> Analysis -> Asset Dependency Graph 3. Sel... Read more

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