Search Issue Tracker
Fixed
Fixed in 1.0.0-pre.4
Votes
0
Found in [Package]
1.0.0-pre.2
Issue ID
DANB-445
Regression
No
Platform Settings on the Aseprite Sprite can't be saved
How to reproduce:
1. Open the attached project “AsepriteBug”
2. In the Project window, in Assets → Sprites, select the “Test” Sprite
3. Change any of the settings under the Platform Settings field in the Inspector
4. Click Apply
5. Deselect the Sprite and select it again
6. Observe the Platform Settings in the Inspector
Expected result: Previously applied changes are saved
Actual result: All the settings are reverted to default
Reproducible with: 1.0.0-pre.1, 1.0.0-pre.2 (2021.3.21f1)
Not reproducible with: 1.0.0-pre.1, 1.0.0-pre.2 (2022.2.13f1, 2023.1.0b8, 2023.2.0a7)
Reproducible on: Windows 11 Pro, macOS 11.6.6 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note (fix version 1.0.0-pre.4):
Fixed in Aseprite Importer 1.0.0-pre.4