Search Issue Tracker
Aseprite Importer Animation Clip Timing
*What:* If an ase file contains multiple tags, the final frame in the generated Animation Clip will use the last frame's duration... Read more
Platform Settings on the Aseprite Sprite can't be saved
How to reproduce: 1. Open the attached project “AsepriteBug” 2. In the Project window, in Assets → Sprites, select the “Test” Spri... Read more
Changes are not saved and reverted to default in the Sprite Editor when ...
How to reproduce: 1. Open the attached project “AsepriteBug” 2. Select the “test” Aseprite Sprite asset 3. In the Inspector, click “... Read more
Aseprite Sprite doesn't have the correct size when changing Import Mode ...
How to reproduce: 1. Open the attached project “AsepriteBug” 2. Select the “SpriteTest” Asset 3. Change the Import Mode to the Spri... Read more
Aseprite Importer generates a wrong size and offset Texture 2D
How to reproduce: 1. Open the user-attached project “Bug Report Aseprite Importer” 2. Expand the “Stone Floor Tiles Import Settings”... Read more
High CPU usage on idling Unity Editor when "2D Aseprite Importer" packag...
Reproduction steps: 1. Open the attached “repro_IN-48043.zip“ project 2. Add the “2D Aseprite Importer“ package via the Package Ma... Read more
Custom Physics Shape isn't applied to sprite when using the Aseprite Imp...
How to reproduce: 1. Open the attached “Bug Report.zip“ project 2. Open the “BugScene“ Scene 3. Open the Scene view 4. Select the “t... Read more
Aseprite Importer fails to import Aseprite Assets when the Assets are cr...
How to reproduce: 1. Create a new project using any template 2. Make sure to add the “2D” Package (Window > Package Manager > Unit... Read more
"Failed to read a chunk of type: Cell. Skipping the chunk" error is thro...
How to reproduce: 1. Open Aseprite 2. Create a Sprite and change the Z-index in any Cell 3. Create and open a new Unity Project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Error "Blitter is already initialized" is present when Adaptive Probe Volumes are used with OpenGLES3
- VFX Graph effect instance stops rendering when a second instance of the same effect starts 2 frames later
- Operations on the Color32 array are not reflected in WebGL Player when HDR is off
- Rigidbody moves away from the original GameObject when Center of Mass is set in every frame
- WebGL Player does not proceed beyond logo screen when "Target WebAssembly 2023" is enabled