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Won't Fix

Votes

0

Found in

2020.3.47f1

2021.3.22f1

2022.2.15f1

2023.1.0b12

2023.2.0a9

Issue ID

UUM-32815

Regression

No

DX12 uses approx twice as many buffers as D3D11 when rendering a large mesh

-

How to reproduce:
1. Open the attached project "SlowDX12_SRP.zip"
2. Build the project
3. Run the Build through RenderDoc
4. Capture Frame in RenderDoc
5. Open the captured frame
6. Open the Statistics Viewer

Expected results: DX12 doesn't use twice as many buffers as D3D11
Actual results: DX12 uses approx twice as many buffers as D3D11

Reproducible with: 2020.3.47f1, 2021.3.22f1, 2022.2.15f1, 2023.1.0b12, 2023.2.0a9

Reproducible on: Windows 10

  1. Resolution Note:

    There are no fixes planned for this Bug

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