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[Device Simulator] Slow Editor performance in Play Mode when Device Simu...
How to reproduce:1. Open the user's attached project ("Debug UI Perf.zip")2. Open the repro scene ("perfIssue")3. Enter Play Mode4. ... Read more
Multiple selected game objects with different names are renamed to <mult...
How to reproduce:1. Open the attached 'project-1218183.zip'2. Select all the object in the Hierarchy window3. In the Inspector windo... Read more
[Animation] Unable to create transitions between animation states in Ani...
-Unable to create a transition between animation states.-Unable to select Animation state due to this drop endpoint for transition i... Read more
Cloth bounds are updating even if Cloth.SetEnableFading(false) is called
How to reproduce:1. Open the attached project2. Open the "SampleScene" scene3. Open the "test.cs" script4. Modify the script to call... Read more
GPU Lightmapper produces invalid texels in a certain scene
Steps to reproduce: 1. Open the scene ArtPresent.2. Bake GI using the GPU Progressive Lightmapper (options don't matter).3. Notice t... Read more
Rotated and scaled parent distorts child object Mesh Renderer or Collider
How to reproduce:1. Open attached project and scene "repro"2. Select Cube(2) on hierachy3. Observe sceneView -> you should see th... Read more
[HDRP] [Ray tracing] GameObject's inside Prefab with Volume overrides ar...
How to reproduce:1. Open the attached (Repro.zip) project2. Open the "test space factorio white" Scene3. Expand the "_DefaultSceneRo... Read more
Sprite Editor window is closed and all changes discarded when closing th...
To reproduce:1. Open attached project ("case_1218328.zip")2. Open Assets > Select "Test" Asset3. In the Inspector window press Sp... Read more
Free orientation example in NavMeshComponents caused a crash
When I loaded up the "free orientation scene" from the master navmesh branch https://github.com/Unity-Technologies/NavMeshComponents... Read more
[OSX]Non-existent scripts are attempted to be opened when double-clickin...
How to reproduce:1. Create a new Unity project2. Open the Package Manager window3. Remove any installed package4. In the Menu bar se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used