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Fixed in 2021.3.21f1
Fixed in 2021.3.X, 2022.2.X, 2023.2.X, 2023.2.0a5
Votes
0
Found in
2021.3.11f1
2022.2.0b9
2023.2.0a4
Issue ID
UUM-19169
Regression
No
GameObject with AsyncGPUReadback class in the script leaks memory when the Editor is running in the background
How to reproduce:
1. Open the “GPUReadbackLeak.zip” project from Google Drive
2. Turn on “Task Manager” on Windows
3. In the Hierarchy select the “Test” object
4. Enable “GPUReadbackLeakMVP” in the Inspector
5. Focus on another program window
6. Observe the “Editor” in “Task Manager”
Expected result: Memory usage should stay consistent.
Actual result: Memory usage increases by around 200mb/s.
Reproducible with: 2021.3.11f1, 2022.2.0b9
Reproducible on: Windows 10
Note: Could not reproduce the issue.
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Resolution Note (fix version 2023.2):
Prevent AsyncGPUReadback requests accumulation when Editor is inactive.
Resolution Note (fix version 2022.2):
Prevent AsyncGPUReadback requests accumulation when Editor is inactive.
Resolution Note (fix version 2021.3):
Prevent AsyncGPUReadback requests accumulation when Editor is inactive.