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[Android] Visual Effects aren't rendered when building for Snapdragon 86...
How to reproduce: 1. Open the attached “In-21781_VFXGraphTest.zip“ project 2. Build and Run the “SampleScene“ Scene for Android 3... Read more
No fields for enum values in Shader Graph when float property Mode is se...
Reproduction steps: 1. Open user’s attached project 2. Open Assets/MyShader Shader Graph 3. Select MyEnum property and in Mode se... Read more
Normals AlwaysCompute Option does not work
Reproduction Steps: 1)Set the Normals option to "AlwaysCompute" (int value 2) 2) Look at AlembicImporterEditor.cs:418 and chec... Read more
[HDRP] On building a project pow warning on metal
1) Build an empty hdrp project on mac. Result: pow warning in the console Maybe the SafePositivePow should be used in the shad... Read more
Nested Prefab structure breaks when Redoing override operation
To reproduce: * Download the "My Project(12).zip" project and open it in Unity; * Open the "SampleScene" scene; * Select the "C... Read more
[HDRP] APV metal warning on build ShouldCull
Repro: Build an APV project on mac Result: There will be a warning about potentially unused var ShouldCull Read more
Crash on PhysicsManager::AwakeFromLoad when entering Play Mode
Reproduction steps: 1. Open the attached “repro-project” 2. Enter Play Mode Expected result: Play Mode is entered successfully ... Read more
Crash on TypeTreeQueries::HashTypeTree when generating terrain with Gaia...
Reproduction steps: # Open the attached “Great Fleece” project # Click on Window → Procedural Worlds → Gaia → Show Gaia Manager ... Read more
SRP Batcher compatibility of the same shader changes when changing Graph...
Reproduction steps: 1. Open the attached project “shaderlodbug” 2. Select the Assets/Shaders/U1.shader asset in the Project window... Read more
[Performance][Oculus] OculusRuntime.WaitToBeginFrame takes approximately...
Steps to reproduce: 1. Create a new unity project 2. Switch target platform to Android 3. Change Color Space to Linnear 4. Insta... Read more
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