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TryGetValueFromBag does not return false when used on a UxmlTypeAttribut...
How to reproduce:1. Open the attached Project "TypeTest" and load Scene "SampleScene"2. Observe the Console Expected result: No erro... Read more
Search: "+" overlaps newly added column, which is not displayed fully fo...
Steps to reproduce: Create a 3D project Window -> Search -> New Window Update window view to "Table View" (the "Table View" bu... Read more
Search: UI Icon for Save feature overlaps with search filters
Repo steps: Open Unity Scene Go Window > Search > New Window Click on at least 3 of the search filters in the "Narrow your sea... Read more
Search: Reference filter creates "unknown filter Ref" error message in m...
Repo steps: Open Unity Scene Open Window > Search > New window Click the "+" icon in the search bar > Reference Ref should ... Read more
Crash on "MoveSmall" when entering the Play mode
Reproduction steps:1. Open the attached project “CodeCrashRepro“2. Open the “Assets/_Game/Scenes/Prototypes/DebugRoomMother3Style.un... Read more
Search: Property titles from several words are displayed without the spaces
Steps to reproduce: Create a 3D project Window -> Search -> New Window Click the "Toggle Query Builder Mode" button Click the ... Read more
VFX globalTime variable constantly grows when using Playables API
Reproduction steps:1. Open the attached project “VFXbug”2. Open the scene “Assets/Scenes/SampleScene”3. Enter the Play Mode4. Observ... Read more
AudioSource.time displayed value stays at 0 when changing AudioSource.ti...
Reproduction steps:1. Open the attached “Audio source time property bug” project2. Open “Assets/Scenes/SampleScene.unity” scene3. En... Read more
Video from Video Player is not updated immediately in the Edit Mode when...
How to reproduce:1. Open the user’s attached “VideoPlayerTest.zip” project2. Open the “SampleScene“ Scene (Assets > Scenes > S... Read more
Base and Compared are displayed vertically when comparing memory snapsho...
How to reproduce:1. Open the attached project "profiler.zip"2. Open Window>Analysis>Memory Profiler3. Select Compare Snapshots... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Package signature validation unexpectedly return an invalid signature status if the validation check is done after the code signing certificate validaty range has passed
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings