Search Issue Tracker
Fixed
Fixed in 2023.1.0a23
Votes
2
Found in
2023.1.0a18
Issue ID
UUM-19218
Regression
Yes
[IL2CPP][2023.1] Xcode Build fails with "no such file or directory" when building an exported project as universal binary with Script Debugging enabled
Reproduction steps:
# Open the user’s attached project
# Go to File > Build Settings
# In the Build Settings, check these options: Create XCode Project, Development Build, Script Debugging.
# Build the project
# Run the exported project in XCode.
Expected result: Build is played
Actual result: Build is failed with “Showing Recent Messages /[build directory]/clang:1:1: no such file or directory: 'Il2CppOutputProject/IL2CPP/libil2cpp/pch/pch-c.h'“
Reproducible with: 2023.1.0a2, 2023.1.0a18
Not reproducible with: 2020.3.41f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a1
Reproducible on: MacOS 12.6 (M1), MacOS 13.0 (M1), MacOS 12.6 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
ETGgames
Feb 15, 2023 14:12
this also happens without script debugging
ETGgames
Feb 13, 2023 11:28
Can this be fixed in 2022.2? Its quite a critical bug…