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JobSystem uses deprecated IJobForEach interface when it's created throug...
How to reproduce: 1. Create a new project with the default 3D template 2. Import the Entities Package 3. In the Project Window, crea... Read more
Crash on Application_Get_Custom_PropDataPath when opening project with a...
Reproduction steps: 1. Open attached project "case_1242605" --observe crash Reproducible with: 2019.1.0a11, 2019.3.14f1, 2020.1.0b9... Read more
Unity hangs after creating a new Script when it's edited in AssetsModifi...
How to reproduce: 1. Open the attached project "case_1244361-Project.zip" 2. In the Project Window, create a new C# Script 3. If a p... Read more
Certain characters can't be typed in text fields when using extra Bashki...
How to reproduce: 1. Set keyboard layout to Bashkir 2. Create and open a new project 3. Select "Main Camera" from the Hierarchy wind... Read more
Freeze/Crash on HP_UnlockPlugin when Solver Iteration Count is set to mo...
How to reproduce: 1. Open the attached project "Case_1231721" and load scene "2b1. Motion Properties - Mass" 2. In the Hierarchy sel... Read more
[macOS][OpenGL] VSync Count does not lock the framerate upon launching t...
How to reproduce: 1. Open user-submitted project (vSync_OpenGLCore_bug.zip) 2. Open the SampleScene 3. Make sure OpenGLCore is the p... Read more
[Android][AR] Building an ARCore project fails when gradle version is 3.6.0
Repro steps: 1. Create a new project 2. Add ARCore, ARFoundation packages 3. Switch build target to Android and export a gradle proj... Read more
[Android] Exporting a gradle project fails when baseProjectTemplate's "G...
Repro steps: 1. Create a new project 2. Switch build target to Android 3. Check Player Settings -> Publishing Settings -> Custom Bas... Read more
[XR][Oculus Go] CommonUsages.menuButton only once in a while responds to...
Repro steps: 1. Open attached project 2. Build and Run on Oculus Go 3. Rapidly press the back button on the controller Actual: The... Read more
[Input system] OnPointerExit is not triggered when a UI element interrup...
How to reproduce: 1. Open the attached input_report.zip project 2. Open the SampleScene and enter the Play mode 3. In the Game view ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL