Search Issue Tracker
[UIElements] Non-arithmetic character "f" gets validated to zero in floa...
Non-arithmetic character "f" gets validated to zero in float, double fields. Refer the attached video Steps to reproduce 1) Open at... Read more
[UIElements] Slider and IntSlider values start from "2" and "11" instead...
Slider and IntSlider values start from "2" and "11" instead of 0. Refer the attached screenshot Steps to reproduce 1) Open attached... Read more
Removed component override is not transferred during Copy/Paste or Dupli...
Steps: 1. Open attached project 2. Run "SampleScene" 3. Select Sphere prefab instance (nested child of a Cube prefab instance) 4. Re... Read more
[InputSystem] Runtime rebinds are leaking into .inputactions asset
User description: I've tried this again with the latest version that is currently available to download from within Unity 0.9.4-pre... Read more
[InputSystem][Android] Negative delta values on touchscreen
On Android, it seems we can end up with negative delta values on the touchscreen. Read more
Prefabs that depend on scripts that are a part of asmdefs with define co...
To reproduce: 1) Open the attached project 2) Click on TestAssembly/SomeScript and notice it says "No MonoBehaviour scripts in the f... Read more
[iOS] [Metal] Freeze because of IOAF code 4 error
How to reproduce: 1. Build the attached project for iOS 2. Build the app via Xcode 3. Launch the app on a device Actual result: The... Read more
Can't interact with the UI when the "Input System UI Input Module" and "...
How to reproduce: 1. Open the attached project ("case_1187185-Project.zip") 2. Open the SampleScene in the Scenes folder 3. Enter th... Read more
Shaders compile as Shader Model 4+ even though the Graphics API is set t...
To reproduce: 1. Open the user's attached project 2. Select the "SahderBug" shader in the Assets folder 3. Set the Compiled code onl... Read more
Animation Rigging is not evaluated on Humanoid in Preview mode
Using Animation Rigging on a Humanoid works fine at runtime, but does not evaluate in AW or Timeline Preview mode. This is expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package
- “error CS0433: The type 'CodeBinaryOperatorType' exists in both 'System.CodeDom and 'System" compilation errors are thrown when opening a specific project
- Metal Vertex Shader warning is being thrown when creating a VR Template Project
- Asset database warning is thrown when declaring font variable in the USS text file