Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2019.1
2019.2
2019.3
2020.1
2020.2
2020.2.0a11
Issue ID
1244724
Regression
No
[Lighting] Window flickers on changing "Max Lightmap Size" value when "Auto Generate" lighting is enabled
When Auto Generate Lighting is enabled, and the value of "Max Lightmap Size" OR "Lightmap Padding" OR "Lightmap Padding" is changed then it causes Lighting Window to Flicker, refer attached video.
Steps to repro:
1. Create a new project
2. Window > Rendering > Lighting
3. Enable Auto Generate Lighting
4. Change the value of "Max Lightmap Size" OR "Lightmap Padding" OR "Lightmap Padding" from Lightmap Settings
Actual Result:
Lighting window flickers on changing "Max Lightmap Size" and "Lightmap Padding" value when Auto Generate lighting is enabled
Expected Result:
Value of "Max Lightmap Size" OR "Lightmap Padding" OR "Lightmap Padding" is changed gracefully
Occurring on:
2020.2.0a11, 2020.1.0b8, 2019.3.12f1, 2019.2.13f1, 2019.1.11f1, 2018.4.14f1
Environment:
Windows 10 and macOS 10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note (2020.2.X):
The area at the bottom gets a lot of info when a bake is in progress. This doesn't look that odd if the bake takes a bit longer to finish, but it does flicker now.