Search Issue Tracker
Fixed in 0.15.X
Votes
3
Found in [Package]
0.10.0-preview.6
Issue ID
1236267
Regression
No
Entity is shown as changed when JobComponentSystem enters an OnUpdate function with .WithReadOnly(BufferFromEntity) expression
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. In the Console Window, inspect the logs
Expected result: Entity is not changed after JobComponentSystem enters an OnUpdate function with .WithReadOnly(BufferFromEntity) expression
Actual result: Entity is shown as changed after JobComponentSystem enters an OnUpdate function with .WithReadOnly(BufferFromEntity) expression
Reproducible with Unity: 2019.3.13f1, 2020.1.0b8, 2020.2.0a11 (0.2.0-preview.18, 0.10.0-preview.6)
Couldn't test with Unity: 2017.4.40f1 (Package Manager does not exist), 2018.4.22f1 (Entities Package does not exist)
Couldn't test with Package: 0.0.12-preview.2, 0.1.1-preview (Missing namespace)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unable to navigate in the Scene when the Readme.cs script of an Asset exists in the project
- Directional Lights impact Sprites they should not impact when the GameObjects are on different Rendering Layers
- Custom Scene view Context Menu does not bypass the ordinary Context Menu shortcut
- Style Sheets cannot be referenced in a Theme Style Sheet file when the folder that contains the Style Sheet has a pound ("#") symbol in it's name
- FontEngine.LoadFontFace fails with Invalid_File_Path when the file path contains Turkish characters
Resolution Note (fix version 0.15):
Fixed package version available in Unity 2020.1.0b15 and above