Search Issue Tracker
Sprite turns invisible in URP 2D when Mask Source is set to “Supported R...
Reproduction steps:1. Open the attached “Sprite Mask” project2. Open “Assets/Scenes/SampleScene.unity“ scene3. Select Square GameObj... Read more
RegisterValueChangeCallback is not called when changing the PropertyFiel...
Reproduction steps:1. Open the attached project “CallBackBug“2. Open the Project Settings (Edit > Project Settings)3. Go to the “... Read more
The Properties option is missing when pressing RMB on the PropertyField
Reproduction steps:1. Open the attached project “PropertiesBug“2. Open the Scene “Assets/Scenes/SampleScene”3. In the Hierarchy wind... Read more
[DXR] GPU memory leaks when Renderer.rayTracingMode is set to UnityEngin...
Reproduction steps:1. Open the attached project “RayTracingLeak”2. Open “Assets/OutdoorsScene.unity”3. Enter the Play Mode4. In the ... Read more
[2D Renderer] "Leak Detected : Persistent allocates 2 individual allocat...
How to reproduce: Open the attached project "Advanced Persistent Threats.zip" Enter Play Mode Expected results: No "Leak Detected : ... Read more
Texture streaming causes all textures to be point filtered in Player whe...
Reproduction steps:1. Open the attached project “PointFilterBuild”2. Open Edit > Project Settings > Player3. Under Other Setti... Read more
[Linux][Mono] Crash on mono_exception_walk_trace when entering the Play ...
Reproduction steps:1. Open the attached “CrashRepro” project2. Open the “/Assets/LuaTest.cs” Script File and change the scriptName v... Read more
Memory usage rapidly increases when capturing a GameObject with a Line R...
How to reproduce:1. Open the attached user project “Texture2D Memory Test.zip“2. Build and Run (File>Build And Run)3. Press “Capt... Read more
NullRef Error in console when installing UI Builder
Repo steps: Open Unity Scene Open Window > Package Manager Click the "" Choose "Install package by name" Type "com.unity.ui.build... Read more
Compute Shader GPU Readback is incorrect when using an integrated GPU
How to reproduce:1. Change the Editor’s used GPU to the integrated GPU2. Open the "Integrated_GPU" project3. Open the "Main" scene4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node