Search Issue Tracker
Fixed in 0.2.0-preview.1
Votes
0
Found in [Package]
0.1.0-preview.6
Issue ID
1238445
Regression
Yes
"The TypeManager must be initialized" error thrown when the project is built
How to reproduce:
1. Open attached "TypeManagerError-master" project
2. Open Build Settings (File->Build Settings...)
3. Check Development Build option in Build Settings
4. Press Build and Run
Expected result: No errors are thrown
Actual result: The TypeManager must be initialized before the TypeManager can be used error is thrown in the developer's console
Reproducible with: 0.9.0-preview.6, 0.9.1-preview.15 (2019.3.0f1, 2019.3.13f1, 2020.1.0b8, 2020.2.0a11)
Not reproducible with: 0.8.0-preview.8 (2018.4.22f1, 2019.3.13f1, 2020.1.0b8, 2020.2.0a11)
Could not test with: 0.10.0-preview.6 because of namespace errors from NetCode package
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 0.2.0-preview.1):
Fixed in Unity Netcode package version 0.2.0-preview.5