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Prefabs holding pointers to itself point to the current instance when in...
How to reproduce: 1. Open attached project 2. Open scene testscene.unity 3. Play the scene - Note that the console prints 3 names ... Read more
[Crash] RenderTexture crash when playing scene
To reproduce: 1. Open attached project 2. Play Level_Main scene 3. Click Play button in game view 4. Editor crashes Read more
Pasting text with cmd + v causes text to get pasted 2 times
To reproduce: 1.Open attached project. 2.Build project for OSX. 3.Run built project, try pasting some text inside input field with c... Read more
Destroying gameObjects while iterating them leads to crash
> Fastest workaround for this that I can think of is something like: or just removing "yield return null" from DestoryRoots method.... Read more
Lighting changes depending on the order in which lights are enabled
Bug?: So the problem is that when you turn off directional light skybox and GI takes other directional light. Project Steps: Scen... Read more
[ShaderCompiler] Building project with Standard shader included in Alway...
Steps to reproduce: 1. Create new project 2. Go to "Edit>Project settings>Graphics" and add "Standard" and "Standard (Specular setu... Read more
Sliced images buttons have blurred arts on Android devices
When deployed to android device, sliced images have some parts blurred out. Read more
[WebGL] Input.inputString does not work, but GetKeyXXX works fine
-e: see title, regression: used to work on 5.1 -repro: --build+run attached scene --start typing --NOTICE inputstring stays empty Read more
Crash when calling ParameterInfo.GetCustomAttributes on parameter of an ...
Steps to reproduce: 1. Open attached project 2. Open scene 'test' and run it 3. Observe a crash Read more
[GLCore] Grahpics.SetRenderTexture(Texture, int) with mimap not zero thr...
Project Steps: 1. Play scene "SetRenderTargetBug". 2. You should get errors: OPENGL ERROR, framebuffer fail: INCOMPLETE_ATTACHMENT... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder