Search Issue Tracker
Fixed
Fixed in 1.4.14
Votes
0
Found in [Package]
1.4.10
Issue ID
UVSB-10
Regression
No
Backup fails to complete
Working On Fix 3 - months ago
[Original issue link|https://support.ludiq.io/communities/5/topics/4717-backup-fails-to-complete]
----
Did Ludiq>BackupProject but it fails after a short while.
The only two things that might have effected this is that I deleted an empty folder in the Backup folder, I don't recall if that is part of the system or the remains of when I unzipped a previous backup once though. And the other is that I had just gone through a big undo spree.. not sure if that could have done something or not.
File 'Assets_2020_01_21_23_25_54.zip' is read-only despite attempted checkout. Manually forcing to writable.
This may cause version control issues. Please report the following debug information:
File Exists: False
Provider.enabled: False
Provider.isActive: False
Provider.hasCheckoutSupport: False
UnityEngine.Debug:LogWarning(Object)
Ludiq.<>c__DisplayClass0_0:b__0() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Utilities/VersionControlUtility.cs:88)
Ludiq.UnityAPI:Await(Action, Nullable`1) (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Utilities/UnityAPI.cs:65)
Ludiq.UnityAPI:Await(Action) (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Utilities/UnityAPI.cs:53)
Ludiq.VersionControlUtility:Unlock(String) (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Utilities/VersionControlUtility.cs:19)
Ludiq.BackupUtility:BackupAssetsFolder(String) (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Utilities/BackupUtility.cs:38)
Ludiq.BackupUtility:BackupAssetsFolder() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Utilities/BackupUtility.cs:12)
Ludiq.BackupPage:OnContentGUI() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Windows/BackupWindow/BackupPage.cs:54)
Ludiq.Page:DrawContent() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Windows/Page.cs:70)
Ludiq.SinglePageWindow`1:OnGUI() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Windows/SinglePageWindow.cs:74)
Ludiq.WrappedEditorWindow:OnGUI() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Windows/WrappedEditorWindow.cs:51)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Bolt Version:
v.1.4.10
Unity Version:
2018.3.14f1
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
Fixed a logic error in the backup code
Resolution Note (fix version 1.4.14):
backport: https://github.cds.internal.unity3d.com/unity/com.unity.visualscripting/pull/223
Fixed a logic error in the backup code