Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2019.3.6f1
2020.2
Issue ID
1234952
Regression
No
Using a Grabpass with Vulkan API and Graphics Jobs enabled causes black screen in build
How to reproduce:
1. Open the attached project "1234952.zip"
2. Open the "test" Scene
3. Build and Run
Expected result: player window with a cube is shown
Actual result: player window with a black screen is shown
Reproducible with: 2017.4.40f1, 2018.4.22f1, 2019.3.13f1, 2020.1.0b4, 2020.2.0a7
Note: the issue only occurs when using Vulkan API
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b5, 2020.2.0a8