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Rigidbody/Rigidbody2D Contraints are hidden in debug mode
To reproduce: 1. Start a new project. 2. Create a new game object. 3. Add a Rigidbody or Rigidbody2D to the game object. 4. Set the ... Read more
[Library Corruption] CurrentLayout crashes Unity
Steps to reproduce: 1. Try opening attached project with 5.1.0f3 (ec70b008569d). Deleting "CurrentLayout.dwlt" from library folder ... Read more
UI elements not shown if position on Z axis is more than 1000
Repro steps: 1) Open a new project and create a canvas 2) Create a child UI object, like a button, and set it's z position to 1001+ ... Read more
Adding scene with OpenSceneAdditive and disabling Continuous baking caus...
Steps to reproduce: 1. Open attached project 2. Create new scene. Remove "Directional light" (for ease of seeing a bug) 3. Right-cl... Read more
Mask turns pink when mask is toggled during the pause
How to reproduce: 1. Open the attached project 2. Play the scene and press pause 3. Select the MaskImage element 4. Try toggling the... Read more
Deferred: AO texture not taken into account anymore in 5.2
1. Make a new project in 5.2.0a1; set deferred path 2. Place an object, that uses the Standard shader and has an AO texture --or-- L... Read more
[Emission] DynamicGI.SetEmissive stops working if play mode is re-entere...
To reproduce: 1. Open attached project 2. Open scene 1 3. Bake lightmaps 4. Enter play mode 5. Select cube and change color on SetEm... Read more
DrawMesh memory leak in -batchmode
To reproduce: 1. Build attached project for windows 2. Run build using -batchmode Read more
[DX11][VM] Editor UI panes wrong color/intensity when ran on Mac inside ...
Something either wrong in our DX11 code, or in Parallels/VMWare emulation of it. Seemingly has been a problem all the way from 4.3 t... Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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