Search Issue Tracker
Fixed in 5.2.2
Votes
2
Found in
5.1.0f3
Issue ID
704867
Regression
No
[SpeedTree] "Scale in Lightmap" setting does not work for SpeedTree trees
How to reproduce:
1. Open attached project
2. Open scene test.unity
3. Select the Broadleaf_Mobile/Broadleaf_Mobile_LOD0 gameobject
4. Open the Lighting window and select the Object tab
- Note how the "Scale in Lightmap" parameter is set to 0
5. Set the Preview window mode to Baked Direction
- Note how the trunk is present in the lightmaps
- This can cause shadow artefacts to appear on various other objects in the scene that come from the tree itself
- That can be worked around by increasing the Padding of the Baked GI
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Assistant upgrade banner's `Open package Manager` link doesn't work
- Sub-asset UI does not refresh when undoing Renderer Feature add or remove actions in a URP Renderer asset
- Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing
- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type
Add comment