Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.2.0a1
Issue ID
704978
Regression
No
Pause mode doesn't work as expected in native VR mode
To reproduce:
1.Open any project, enable "Virtual Reality Supported" in player settings.
2.Play any scene, start Pause mode.
3.Keep left mouse button down on game view and move mouse, notice that game is still in pause mode (no events are running), but camera rotation still gets updated from oculus rift head tracking.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
Add comment