Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.2.0a1
Issue ID
704978
Regression
No
Pause mode doesn't work as expected in native VR mode
To reproduce:
1.Open any project, enable "Virtual Reality Supported" in player settings.
2.Play any scene, start Pause mode.
3.Keep left mouse button down on game view and move mouse, notice that game is still in pause mode (no events are running), but camera rotation still gets updated from oculus rift head tracking.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some post-processing volume overrides only update after a refresh when using HDRP
- Video Player glitches when Skip On Drop is enabled
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset
Add comment