Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.2.0a1
Issue ID
704978
Regression
No
Pause mode doesn't work as expected in native VR mode
To reproduce:
1.Open any project, enable "Virtual Reality Supported" in player settings.
2.Play any scene, start Pause mode.
3.Keep left mouse button down on game view and move mouse, notice that game is still in pause mode (no events are running), but camera rotation still gets updated from oculus rift head tracking.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment