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ClientRPC isnt called for local client for networked scene objects
ClientRPC doesnt work for network objects placed in the scene. Read more
SortingLayer does nothing to canvas in play mode
Steps to reproduce: 1. Open attached project's scene "main_level". 2. In scene view blue square is in front of red one. 3. Enter pla... Read more
Icon are missing on instantiated gameobjects
To reproduce: 1. Open attached project 2. Open Bug scene 3. Attach LoadIcon script to gameobject 4. Press play 5. Notice that ins... Read more
[RectTransform] Scaled UI buttons drifting when it has an Animator with ...
Steps to reproduce: 1. Open attached project 2. Open 'InfoBar 1' scene 3. Notice that InfoBar > Canvas > GameObject has scale of (1... Read more
www.GetAudioClip parameter threeD does nothing in Unity 5
Since in Unity 5 AudioSource component controls whether the sound is 3D or 2D, not the AudioClip, www.GetAudioClip parameter threeD ... Read more
Specific sprite is not cropped correctly
Steps to reproduce: 1. Import Sprite.png to project. 2. Texture type Sprite (2D and UI), Sprite Mode - Single. 3. Drag Sprite to sce... Read more
[Profiler] Unable to Uncheck Timelines
Repro steps: 1) Open Profiler window in the Editor 2) Click colored boxes in the GPU and CPU tabs - everything works as expected 3) ... Read more
[Texture EXR] Textures imported from EXR files in Unity 5 have misaligne...
Reproduction steps: 1. Open attached project "EXR Import" 2. Observe "Polar_UVs_halfRes.exr" texture 3. Unity 4.6 and Unity 5 import... Read more
[NavMeshObstacle] Object orientation changes cause re-carving of NavMesh
Steps to reproduce: 1. Open attached project 2. Open scene 'scene' 3. Enter play mode and open scene view (with play mode on) 4. Se... Read more
AddListener and RemoveListener generate a lot of garbage
How to reproduce: 1. Open attached project 2. Attach script Test.cs to any game object - The script simply creates and removes lis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box