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[HDRP] Render Texture doesn't appear on UI Image when viewing it in Scen...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Inspect the RawImage with a Render Texture3. Build the... Read more
[HDRP] Moving a GameObject with a Material that has a high Smoothness se...
Steps to reproduce:1. Download and open attached "StageDemo" project2. Open "SampleScene" scene3. Press "Edit" in the toolbar, then ... Read more
[Metal] GfxDeviceMetal::CreateComputeProgram does not check inputs
The title is pretty explanatory, but due to a recent bug in compute kernel compilation, we ended up seeing some null shaders (size o... Read more
Object selector (binding) on a track do not show the bound object
1) Create a new gameObject2) Open the timeline window (Window->Sequencing -> timeline)3) In the timeline window, click on Crea... Read more
[TMP] Text is misaligned when upgrading project from 2018.4 to 2019.2.0b...
How to reproduce:1. Open the attached 'eqa-ui-rat-2018.4.zip' project2. Open 'TMP text' Scene3. Observe the text alignment in the Ga... Read more
[macOS] Crash on import
Unity Bug Reporter crashed, so opening the bug manually 1) open https://drive.google.com/open?id=19GtoEEs8xfjndbX2MjxJl0ThcYrO87DEon... Read more
[ SpriteShape Preview Package ] - Collision detection is not working on ...
[ SpriteShape Preview Package ] - Collision detection is not working on smaller shapes of colliders. Sprite Shape does not seem to d... Read more
[Animation] Focus switch to Package Manager when New Script is Added to ...
On adding New Script to Animation State from "Add Behaviour" in the Inspector, the focus is switch Package Manager when the "Package... Read more
[Depth] Depth Position and Collision don't work properly when the VFX is...
Repro steps:1. Open the attached package2. Open the DepthLocalSpaceIssue scene3. Open the DepthLocalSpace VFX4. Change the VFX space... Read more
[LWRP] Point lights colors are not blended when Particle System is added...
How to reproduce:1. Open the attached '1200511-Point-light-blending-issue.zip' project2. Open 'TestScene' Scene3. Observe the Color ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used