Search Issue Tracker
Reference of nested Prefab instance not updating when restored through C...
How to reproduce:1. Open the attached project and set it up as collab with an initial commit2. Open "TestScene" and expand "Parent" ... Read more
[Quick Search] Properties of the background window highlights on selecti...
On selecting options in the "Search Filter Window" panel, background window properties get highlighted, refer attached video. Steps ... Read more
[URP][WebGL] "Memory access out of bounds" exceptions are thrown when ca...
How to reproduce:1. Open the attached project ("case_1204734-UnityProject.zip")2. Make a WebGL build3. Modify the "Index.html" file ... Read more
[ProBuilder] Exported Object Asset using URP materials doesn't save mate...
If you have a ProBuilder object, and export the object as the 'Obj' format, it doesn't retain the colours of the materials. 1. Creat... Read more
[URP] [Vulkan] Terrain with Draw Instanced enabled not being rendered co...
Versions tested: 2019.3.0f3 + 7.1.7Happens on HDRP, URP, Standard Steps to reproduce:1) Open attached project2) Make sure Unity is s... Read more
The clickable area is next to the Modes button of the SerializedField Mi...
How to reproduce:1. Open the project "case_1205028-MinMaxGradient"2. Open the Scene "BugScene"3. Select the GameObject "GameObject" ... Read more
[Shadergraph] Multiple ctrl+Zs required to undo operations from before t...
Does not reproduce in 6.9.1First reproduces in 7.0.1Repro steps:1. Open a shadergraph2. Create an "add" node3. Move it four times4. ... Read more
[Shader Graph] Property's reference names are allowed to start with a nu...
Repros in 7.0.1, 7.1.7, and SRP masterDoesn't repro in 6.9.1 Repro steps:1. Create a shadergraph and open it2. Add a blackboard prop... Read more
[Android]Crash on CreateFromExistingTextureCopy when rendering the camer...
How to reproduce:1. Open the attached project2. Build and Run the project on the Android device===Crash occurs=== Reproducible with:... Read more
[SRP][XR][Oculus Quest][Oculus Go] Only left eye is rendered with both S...
Repro steps:1. Open attached project2. Build and run on Oculus Quest/Go3. Observe the Game View in the headset Actual: The right eye... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used