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Crash on GetRenderPipelineScript when opening a specific project
Reproduction steps: 1. Open the attached project ("1230177.zip") 2. If the project didn't crash, close the project and reopen it Re... Read more
[2D] "Package Manager" window turns black along with NullReferenceExcept...
When "Package Manager" window is docked in the editor and entered in play mode, Package Manager window turns black and NullReference... Read more
[URP] Certain settings are not applied to all cameras when multi-editing...
How to reproduce: 1. Open the attached project named "Case_1230080" 2. Open the SampleScene 3. Select all of the cameras in the "Cam... Read more
[Window Management] Pop-up windows's last active state is not saved
Reopening pop-up windows like 'Color Picker' or 'Asset Loader List' after closing them in a different position leads to them opening... Read more
[GameView] VSync gets disabled in Game View after Maximize on Play is di...
Steps to reproduce: 1. Create a new project 2. Enable "Maximize On Play" in the Game View 3. Enable Stats in the Game View 4. Enable... Read more
[2D] Dropdown list for "Padding" property doesn't open on clicking title...
Clicking on the title of Padding property for Rect Mask 2D doesn't expand however it expands when clicked on the Dropdown icon Plea... Read more
The Profile Analyzer field 'Individual Max' tooltip provides information...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package 3. Using the Profiler record some frames of the Edi... Read more
The Profile Analyzer field 'Individual Min' tooltip is spelled incorrectly
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package 3. Using the Profiler record some frames of the Edi... Read more
[Profiler] Building with Autoconnect Profiler enabled throws exception t...
Non matching Profiler.EndSample exception is thrown on Build and Run when Autoconnect Profiler is checked on Steps to Repro: 1. Ope... Read more
[Cinemachine] Newly created Virtual Camera has incorrect transform value...
Newly created Virtual camera has incorrect transform(position/rotation) values. It should be same as the Main Camera default values.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL