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RequireComponent of type Collider2D crashes unity on component paste
Script with RequireComponent(typeof(Collider2D)) crashes Unity when is pasted from one GameObject to another GameObject without 2D c... Read more
Shadows precision loss with very large coordinates (>5000). Use camera-r...
Steps to reproduce: 1. Open attached project's scene Main. 2. Enter play mode. 3. Press F1-F6 to change distance from origin. 4. Obs... Read more
Unreachable code detected in for loop where every line of code is reachable
Reproduction steps: 1. Open attached project "UnreachableCodeWarning" 2. Notice warning in the console "Unreachable code detected" ... Read more
Attributes are not functioning on iOS
To Reproduce: 1. Build & Run the attached project in editor. 2. Observe that ExampleAssemblyAttribute is not applied to the Example... Read more
[Editor] Unity crashes ticking "Require ES3.1" or "Require ES3.1+AEP"
When ticking "Require ES3.1" or "Require ES3.1+AEP" with OpenGLES3 API on Android Player, unity crashes. 1. Open project. 2. Switch... Read more
[RealtimeReflectionProbes] Realtime reflections don't work on some platf...
Spheres with realtime reflection probes on the following platforms have largely blank surfaces, with small regions that seem reflect... Read more
AW can no longer move the current time before the first key
AW can no longer move the current time before the first key 1. What happened When I try and move the current time (red line) before... Read more
Crash on play
Steps to reproduce: 1. Open attached project's scene "123" (Assets/New Folder). 2. Enter play mode. 3. Unity crashes. Read more
KeyValuePair with generic struct crashes mono compiler
To reproduce: 1. Open attached project 2. Notice empty error in console Read more
DIR: Bad default transform values with Animator Controller
Director branch bug 1. What happened I get bad transform values applied to the scene when I make changes to the Animator Controller... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
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- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
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