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[MacOS][Templates] "Metal: Vertex shader missing buffer binding at inde...
Templates affected: URP Sample, Cinematic, First Person Shooter # Open one of the mentioned templates # Observe the console E... Read more
[DX12] Object becomes invisible in the scene when changing to DX12
Reproduction steps: 1. Open the attached project “MeshTest” 2. Open “Test” Scene 3. Inspect the Scene view 4. Go to Edit > Proje... Read more
Tests do not load when TestFixtureSource returns multiple items
How to reproduce: 1. Open the attached “UnitTestFailure” project 2. Select “Window“ → “General” → “Test Runner” in the main menu b... Read more
Different values received when using character.glyphHeight on Windows an...
How to reproduce: 1. Open the attached project 2. Enter Play Mode and in the Console window observe the Glyph height Expected r... Read more
ContextualMenuPopulateEvent isn’t triggered when a field is bound to a S...
Reproduction steps: 1. Open the attached project “IN-15128.zip” 2. Select the Issue Replicator Asset in the Project window 3. Rig... Read more
Editor performance drops when moving near 2D light prefabs
Reproduction steps: # Open the attached project “IN-12125.zip“ # Open the “TORCH TEST“ scene # Enter Play mode # Move around i... Read more
[VFX] Unexpected behavior with spawn context state
Modify value position in spawn context doesn't behave as expected when instancing is enabled. Step to repro: - Import VFX - Try t... Read more
[Android] UI Toolkit Label cannot display Chinese/Korean/Japanese Unicod...
Steps to reproduce: 1. Open the attached user's project "LabelUnicode.zip" 2. Build for Android 3. Observe the Chinese/Korean/Jap... Read more
[URP] Second camera renders just a camera's background color when having...
How to reproduce: 1. Build And Run the attached project on an iOS/Android device 2. Observe the view Expected result: Black backgro... Read more
ShadowCaster2D Shape Edit does not work when editing by dragging sides a...
To reproduce: 1. Open the user’s project 2. Select the “Chamber” GameObject in the Hierarchy (WorldSpawner → Gamma_Facility_0 → Bl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled