Search Issue Tracker

By Design

Votes

0

Found in [Package]

1.16.15

Issue ID

ADDR-1685

Regression

No

Addressables unloads Assets prematurely when using Standalone Player

Package: Build Pipeline - Addressables

-

Reproduction steps:
1. Open user attached Project
2. Press Window -> Asset Management -> Addressables -> Groups
3. Press Build -> New Build -> Default Build Script
4. Build and Run the Game

Expected result: The Cat and "Loading" text are unloaded at the same time like in the Editor
Actual result: The Cat is unloaded before the "Loading" text

Reproducible with: 1.13.1 (2019.4.17f1), 1.14.2 (2020.1.17f1), 1.15.1 (2020.2.1f1), 1.16.15 (2021.1.0b1)
Could not test with: 2018.4 (Compiler errors)

  1. Resolution Note:

    When loading an Addressable Scene, all the dependencies of GameObjects in the scene are accessed through AssetBundles loaded during the Scene load operation. Marking a GameObject in an Addressable loaded scene as DontDestroyOnLoad unloads the dependencies of the GameObject.

    A solution is to make the GameObject a single Addressable prefab. Instantiate the prefab when needed and then mark it as DontDestroyOnLoad.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.