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Votes

0

Found in [Package]

1.16.15

Issue ID

ADDR-1685

Regression

No

Addressables unloads Assets prematurely when using Standalone Player

Package: Build Pipeline - Addressables

-

Reproduction steps:
1. Open user attached Project
2. Press Window -> Asset Management -> Addressables -> Groups
3. Press Build -> New Build -> Default Build Script
4. Build and Run the Game

Expected result: The Cat and "Loading" text are unloaded at the same time like in the Editor
Actual result: The Cat is unloaded before the "Loading" text

Reproducible with: 1.13.1 (2019.4.17f1), 1.14.2 (2020.1.17f1), 1.15.1 (2020.2.1f1), 1.16.15 (2021.1.0b1)
Could not test with: 2018.4 (Compiler errors)

  1. Resolution Note:

    When loading an Addressable Scene, all the dependencies of GameObjects in the scene are accessed through AssetBundles loaded during the Scene load operation. Marking a GameObject in an Addressable loaded scene as DontDestroyOnLoad unloads the dependencies of the GameObject.

    A solution is to make the GameObject a single Addressable prefab. Instantiate the prefab when needed and then mark it as DontDestroyOnLoad.

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