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Votes
0
Found in [Package]
1.16.15
Issue ID
ADDR-1685
Regression
No
Addressables unloads Assets prematurely when using Standalone Player
Reproduction steps:
1. Open user attached Project
2. Press Window -> Asset Management -> Addressables -> Groups
3. Press Build -> New Build -> Default Build Script
4. Build and Run the Game
Expected result: The Cat and "Loading" text are unloaded at the same time like in the Editor
Actual result: The Cat is unloaded before the "Loading" text
Reproducible with: 1.13.1 (2019.4.17f1), 1.14.2 (2020.1.17f1), 1.15.1 (2020.2.1f1), 1.16.15 (2021.1.0b1)
Could not test with: 2018.4 (Compiler errors)
Comments (1)
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Peter77
Dec 29, 2020 11:48
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Resolution Note:
When loading an Addressable Scene, all the dependencies of GameObjects in the scene are accessed through AssetBundles loaded during the Scene load operation. Marking a GameObject in an Addressable loaded scene as DontDestroyOnLoad unloads the dependencies of the GameObject.
A solution is to make the GameObject a single Addressable prefab. Instantiate the prefab when needed and then mark it as DontDestroyOnLoad.