Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2021.1.X
Votes
0
Found in
2019.4
2020.1
2020.1.6f1
2020.2
2021.1
Issue ID
1292133
Regression
No
StackOverflowException when using UIElements Default Inspector and Nested UIToolkit PropertyField in PropertyDrawer
How to reproduce:
1. Open attached project "Case1292133_StackOverflow.zip"
2. Enter Internal mode (type "internal" in Help/About Unity Window)
3. Select "Example" asset in the Project Window
4. Select "Use UIToolkit Default Inspector" in Inspector settings (more options icon in the top right corner)
Expected result: No exception is thrown
Actual result: StackOverflow exception in the Console
Reproducible with - 2019.4.15f1, 2020.1.17f1, 2020.2.0b14, 2021.1.0a10
Could not test with - 2018.4 (Editor errors)
Notes:
The editor crashes when "ReadOnly" property is added to the script after "Use UIToolkit Default Inspector" option was selected
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a3
Resolution Note (fix version 2021.1):
Fixed in 2021.1.24f1