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[HDRP] Mac. Subsurface scattering materials render black
Reproduction: 1) Open package manager 2) Click on HDRP 3) Import project Shader Graph Sample 4) Open scene called SampleScene Expe... Read more
[Graphview] Contents of Input fields to Matrix nodes disappear when mous...
Reproduced in Version 2019.3.5f1 (d691e07d38ef) Does not reproduce in Version 2019.2.6f1 (fe82a0e88406) Reproduces in Version: 2020.... Read more
Current Frame Button looks active when data in Profiler Window is cleared
How to reproduce: 1. Create a new project 2. Open Profiler Window 3. Enter Play Mode -> Pause 4. In Profiler Window Clear all profil... Read more
[macOS] Floating windows open behind other fulls-screen applications whe...
How to reproduce: 1. Create a new project and set window to full-screen on the external display 2. Open Calendar application and set... Read more
Dragging VFX files into Scene View while in Prefab Mode does not create ...
How to reproduce: 1. Create a new HDRP project and open it 2. Create a new VFX file and a new prefab 3. Open the prefab and try to d... Read more
Quick Search fails to find assets when more than 16 characters are enter...
How to reproduce: 1. Open the attached 'project-1225947.zip' project 2. Open Quick Search (ALT + ') 3. Type 'VerySuperLongAssetName'... Read more
Editor crashes when Mesh.SetVertexBufferParams function is provided with...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode Expected result: Providing Mesh... Read more
NullReferenceException error is thrown to the Console when DestroyImmedi...
How to reproduce: 1. Open user's attached 'CustomPreviewBug.zip' project 2. Open 'SampleScene' Scene 3. Select 'Cube' GameObject in ... Read more
'Unsupported material wedge reference mode type' error is thrown when im...
To reproduce: 1. Create a new Unity project (or open an existing one) 2. Import the attached 'Test.fbx' file 3. Observe the Console ... Read more
[VFX] Specific mesh doesn't render if in the player if it's used within ...
Repro steps: 1. Open the attached project's ReproScene 2. Create a standalone build 3. Observe that all page meshes (both the regula... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL