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[Profile Analyzer] Marker Summary Max and Individual Max values have lin...
How to reproduce: 1. Open the attached "case_1281270.zip" project 2. Open Profiler 3. Capture some data 4. Open Profiler Analyzer 5.... Read more
Highlighter.Highlight does not highlight Components and instead throws a...
How to reproduce: 1. Open user-submitted project (Bug report.zip) 2. Open the SampleScene 3. Select Cube in the Hierarchy window 4. ... Read more
Universal Render Pipeline/Terrain/Lit type shader material doesn't have ...
How to reproduce: 1. Create a new Universal Render Pipeline project 2. Add TerrainCF3.mat asset from edit link "TerrainCF3.mat" and ... Read more
[ECS] Disabled Entities in subscene wont follow parents when re-enabled ...
Steps: 1. Download attached project (SubsceneDisabledEntity.zip) 2. Open project with Unity 2020.2.0b 3. Open the "Scenes/SampleScen... Read more
[VFX Graph] Exposed Properties added to the Visual Effect component are ...
[VFX Graph] Exposed Properties added to the Visual Effect component are overlapping Exposed properties added to the Visual Effect c... Read more
[Asset Store] Nothing happens when I try to import from Asset Store webs...
1) Open Unity Editor 2) Open Asset Store website (Used Google Chrome and Microsoft Edge) 3) Log in with your Unity account 4) Find a... Read more
[iOS] Microphone.Start() method invocation causes high ping spikes
How to reproduce: 1. Open the attached 'MicrophoneSpike.zip' project 2. Set Platform Target to iOS 3. Make sure that 'Development Bu... Read more
[Probuilder] Modifying a value of a prefab in ProBuilder results in a Me...
Reproduction steps: 1. Open the user's attached project "Probuilder Prefab Test.zip" 2. Go to the SampleScene and open the "A Prefab... Read more
[Addressables] ResourceType of a Sub-asset is null when using the LoadRe...
How to reproduce: 1. Open the attached "1281539 repro" project 2. Open the "SampleScene" Scene from Assets > Scenes 3. Open the Cons... Read more
Incorrect import when a skinned mesh has vertices unassigned
When importing fbx with a skinned mesh that has vertices not assigned to any joint, they get arbitrarily get set to 1. 1. Open 'Una... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The build size is larger when Models have Animation Type set to Generic
- Error "ArgumentException: Both 'ok' and 'cancel' strings are null or empty" logged when User is trying to create circular dependencies in UI Builder Hierarchy
- "SupportsRandomWriteOnRenderTextureFormat()" shows "False" when executed on 2023.2 and 6000.0 streams
- Size of ShadowCaster2D with Casting Source set to a Collider increases when RigidBody2D is attached to the GameObject
- GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1