Search Issue Tracker

Won't Fix

Votes

0

Found in

2018.3.4f1

Issue ID

1124336

Regression

Yes

[XR][Oculus GO][Oculus Quest] texture and Unity splash screen flickering when blitting texture

XR SDK

-

To reproduce:
1. Open QA attached project "Graphics_Blit-20190530T103235Z-001.zip"
2. Build and run for Oculus Quest with Stereo Rendering mode set to Single Pass
3. Observe the built application via Oculus Quest

Result: screen is flickering bllitted texture and Unity splash screen

Reproduced in: 2018.3.14f1, 2018.4.1f1, 2019.1.5f1, 2019.2.0b5, 2019.3.0a5
Not reproduced in: 2017.4.28f1

Note: Multi Pass works as intended - the results is texture blitted to source
Note2: reproduces on both Oculus GO and Quest

  1. Resolution Note (2019.3.X):

    This issue is related to the deprecated legacy XR system, which has been replaced by the XR SDK provider system.  Please upgrade to XR SDK for Oculus, which only supports multiview rendering (single-pass double-wide is not a supported mode) on the Quest platform.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.