Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.4f1
Issue ID
1124336
Regression
Yes
[XR][Oculus GO][Oculus Quest] texture and Unity splash screen flickering when blitting texture
To reproduce:
1. Open QA attached project "Graphics_Blit-20190530T103235Z-001.zip"
2. Build and run for Oculus Quest with Stereo Rendering mode set to Single Pass
3. Observe the built application via Oculus Quest
Result: screen is flickering bllitted texture and Unity splash screen
Reproduced in: 2018.3.14f1, 2018.4.1f1, 2019.1.5f1, 2019.2.0b5, 2019.3.0a5
Not reproduced in: 2017.4.28f1
Note: Multi Pass works as intended - the results is texture blitted to source
Note2: reproduces on both Oculus GO and Quest
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GetOrAddComponent" method in "Unity.VisualScripting" returns "MissingComponentException" error when the "BoxCollider" Component doesn't exist
- Render Graphs Kebab Menu Buttons are missing padding and Highlight is uneven when hovered over
- Shader Keywords are not detected when defined in include files
- Right-clicking on Blackboard and Graph Inspector calls the contextual menu of the workspace
- [Android][Vulkan]Shader casting issue occurs when using Snapdragon devices with the Vulkan Graphics API
Resolution Note (2019.3.X):
This issue is related to the deprecated legacy XR system, which has been replaced by the XR SDK provider system. Please upgrade to XR SDK for Oculus, which only supports multiview rendering (single-pass double-wide is not a supported mode) on the Quest platform.