Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
2
Found in
2019.1.0a9
2019.1.4f1
2019.2.0a1
2019.3.0a1
Issue ID
1158037
Regression
Yes
[XR][Oculus] Unity Player targets 45 FPS when using Oculus Rift
How to reproduce:
1. Open the user's project
2. Build the project
3. Run the built executable with Oculus Rift
Expected result: Unity targets 90fps
Actual result: Unity targets 45fps
Reproducible with: 2019.1.0a9, 2019.2.0b5, 2019.3.0a5
Not Reproducible with: 2018.4.1f1, 2019.1.0a8
Note 1: If the Player is not in focus, the framerate rises to 90fps
Note 2: OpenVR targets 90fps
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Video does not play in macOS build when built app is placed in a path with a space in it on a specific project
 - Crash on AuxWindowManager::OnGotFocus when trying to maximize a tab while Visual Effect Graph window is open
 - “NullReferenceException: Object reference not set to an instance of an object” error is thrown when
 - [Metal] Game freezes after command buffer Timeout error
 - Addressables Report window UI is broken when opening via Build > New Build > Default Build Script
 
Resolution Note (fix version 2020.1):
Fixed with 2020.1.0a19, backported to 2019.3.2f1