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votes
Active

GUIContent with Texture does not follow GUILayout.Width style

IMGUI

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Sep 18, 2019

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Version/s: 2019.3.0b1, 2019.3.0b3, 2020.1.0a1

How to reproduce: 1. Open the user's project 2. Open Tools > Example Expected result: "Test 1" and "Test 2" Width is 150 Actual res... Read more

0
votes
By Design

TileMap renderer does not consider the z value, therefore, sometimes doe...

2D

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Sep 19, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.7f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open attached project "Tilemap.zip" and scene "test1" 2. Enter Play mode 3. In Game view, press on "Generate M... Read more

0
votes
Fixed

'Open Scene Additive' option is enabled in context menu when right-click...

Project Browser

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Sep 04, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

How to reproduce: 1. Create and open a new project 2. In the Project window expand the 'Packages' folder 3. Right-click on one of th... Read more

0
votes
Fixed

Animation does not play correctly when Optimized Game Object functionali...

Animation

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Sep 20, 2019

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Version/s: 2018.4.0f1, 2018.4.7f1

How to reproduce: 1. Open attached project 2. Open SampleScene 3. Enter the Play Mode 4. Check the face animation 5. Delete the Game... Read more

0
votes
Active

Color discrepancy between source VideoClip and VideoPlayer output

Video

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Sep 19, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.5f1

How to reproduce: 1. Open attached project "VideoTestProject.zip" and scene "" 2. Enter Play mode 3. Compare Game view video with t... Read more

0
votes
By Design

[IMGUI] GameObjects or Menu scaling for 4k monitor is always distorted

IMGUI

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Sep 20, 2019

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Version/s: 2019.3.0a3, 2020.1.0a1, 2020.1.0a5

For 4k monitors, when UI scaling is increased from the preferences window the file menu does not get scaled whereas the gameObjects ... Read more

0
votes
Fixed

Sub Emitter particle's width is twice its height when Separate Axes in t...

Shuriken

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Sep 20, 2019

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Version/s: 2018.4.0f1, 2018.4.9f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the attached project "Any3D.zip" 2. Load "SampleScene" scene 3. Observe the particles in Game view Expect... Read more

0
votes
Fixed

[DX12] Requesting sRGB RenderTexture in Linear editor is wrong

DirectX

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Sep 20, 2019

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Version/s: 2019.3.0a12

Linear Editor only. Steps: 1.download attached project 2. Make sure you are using Linear color space (PlayerSettings) 2. open repro... Read more

0
votes
Active

Depth-only RenderTexture allocates too much GPU memory on D3D11 and D3D12

Texture

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Sep 17, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.1.0a3

How to reproduce: 1. Open attached project "d3d-depth-only-rt-overallocates.zip" and scene "SampleScene" 2. Enter Play mode 3. Laun... Read more

5
votes
Fixed

[iOS] [GLES2] Stencil buffer doesn't work

OpenGL

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Sep 16, 2019

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Version/s: 2019.2, 2019.2.5f1, 2020.1

Reproduction steps: 1. Open the attached project. 2. Make sure Graphics API is set to OpenGLES2. 3. Build and run it on an iOS devic... Read more

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