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Deactivating gameObjects during Start or Awake stops other components fr...
How to reproduce:1. Open the attached project2. Open Reproduction scene3. GameObject "DeactivateOnAwake" has two instances of the "D... Read more
Dependencies of loading asset are not unloaded if UnloadUnusedAssets is ...
How to reproduce:1. Open the attached project2. Check AssetBundleBuilder.cs script and change BuildTarget platform to yours3. Build ... Read more
Configuration window banner ignores image transparency
How to reproduce: 1. Open attached project2. Build to Standalone and run- Note that the entire banner appears to be coloured in, eve... Read more
[iOS] Unity executes code during the Unity splash screen
How to reproduce: 1. Open attached project2. Build to iOS and run3. Hold a finger down anywhere on the screen as the app is loading-... Read more
Putting build into the background, then switching orientation causes the...
How to reproduce: 1. Open attached project2. Build to iOS and run3. Once the splash screen appears, immediately doubleclick the Home... Read more
[iOS] GetTouchPointerEventData() doesn't work with Canvas Render Mode 'S...
Steps to reproduce:1) Open the attached project.2) Build the project for iOS.3) Deploy the project to a device via Xcode.4) Open the... Read more
Realtime Directional light makes ring-shaped artifacts on static objects
Steps to reproduce: 1) Download attached project " GI error.zip " and open in Untiy.2) In Lightning tab, scroll down. Clear Baked Da... Read more
After commenting FormerlySerializedAs attribute variable's value is chan...
Reproduction steps:1) Open user's attached project2) Select "Test prefab" prefab in Project window then change "Test variable" value... Read more
[OSX] Deformation flickers, without GPU Skinning
Deformations on a skinned character flickers when selected in the scene and in Editor Play mode. Enabling "GPU Skinning" in the Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code