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ShaderGraph group border appears in a different position when using UITo...
How to reproduce: 1. Open attached project 2. Open "New Shader Graph" Graphview 3. Select Color and Invert Colors nodes 4. Right-cli... Read more
The HUB can not activate the license on MacOS
HUB can not activate a license on MacOS if the serial number is empty. Steps to reproduce: On Mac which doesn't have a serial numb... Read more
Scaling problem with PanelSetting set to ScaleWithScreen/Expand
When the PanelSettings scale mode is set to scale with screen size and screen match mode is set to expand, the scaling does not work... Read more
Hovering mouse over various docked editor windows moves brush in the scene
Steps to reproduce: 1) Download attached project and open in Unity 2) Open "TerrainScene" 3) Make sure that terrain brush is visible... Read more
[Playables] Timeline audio track in Playable Graph is not played when th...
How to reproduce: 1. Open the attached '1279412.zip' project and the 'SampleScene' Scene 2. Enter the Play mode 3. Exit the Play mod... Read more
[UIToolkit] [Package Manager] Package manager window gets empty, Editor ...
Steps to 1. Create a new project 2. Open Package Manager window 3. Click on a “+” button 4. Select “Add package from git URL” 5. En... Read more
Warnings are missing when compiling for certain platforms (opengl)
FXC shader warnings are lost when compiling GLSL/Metal shaders. Read more
Hips' Local Rotation gets overridden when Animator.SetBoneLocalRotation ...
How to reproduce: 1. Open the user's attached project("Bug test.zip") 2. In the Hierarchy click on "DefaultMale_Humanoid" 3. Enter P... Read more
LayerMasks are treated as flags when Serializing a script
Steps to reproduce: 1. Unzip the attached project "Case_1276716" 2. Navigate to Case_1276716->Assets 3. Open "GameObject" in a text ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic