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Memory is leaking when using SetFloat() to update Shader properties with...
To reproduce:1. Open attached project2. Enter Play mode3. Observe memory leaking via Task Manager or other applicable resource monit... Read more
Depending on the placement of the GCU profiler, the global GPU usage pat...
Steps to reproduce:1. Open attached project "case_1126835"2. In the Profiler window on the top click "Add Profiler" and press GPU3. ... Read more
[iOS] The whole project recursively copies itself into the Build folder ...
To reproduce: 1. Download attached project “case_1124821-iosPluginTest 2.zip" and open in Unity2. Open "EmptyScene" scene3. Go to yo... Read more
Crash on VRDeviceHoloLens::SetViewportScale on entering Play mode in pro...
How to reproduce:1. Open the attached "MRTK-EXAMPLES.zip" project2. Open the "AdaptiveQualityExampleScene" scene3. Enter the Play mo... Read more
Attaching an EventTrigger component to the Template`s Item GameObject ca...
How to reproduce:1. Create a new project2. In the Hierarchy Window, create a Dropdown UI element and in its Inspector add 5 new opti... Read more
[Android] Calling AndroidJavaClass() for a non-existent class causes a c...
Steps to reproduce:1. Open the attached project2. Open Window/General/Services3. In the Services tab, open Cloud Diagnostics4. Enabl... Read more
Grid.GetCellCenterWorld returns a value offset from the center when usin...
How to reproduce:1. Open the attached "case_1116814-GetCellCenterWorld.zip" project2. Enter Play mode3. Click on the green tile in t... Read more
Ambient lighting is different in Prefab editing Mode
Steps to reproduce:1. Create a new scene2. Set Environment Lightning Source to Color and Ambient Color to white (FFFFFF)3. Open Proj... Read more
Continuous speculative collision produces incorrect contact points
How to reproduce: 1. Open attached project2. Open scene Scenes/SampleScene.unity- Scene contains two bars constrained using Configur... Read more
ETC texture compression Split Alpha Channel, doesn't work for SpiteAtlas...
Steps to reproduce:1. Open user attached project2. Switch to Android platform3. Select Assets/Atlas_Variant_ES2_split and observe th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor