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"Editor unavailable" message is displayed when navigating to "Get set up...
How to reproduce:1. Open Unity Hub2. Navigate to "Get set up" tab3. Observe the message under “Install the latest Unity Editor” fiel... Read more
[Quest] Pitch Shifter causes audio degradation on Quest 2 devices when s...
Steps to reproduce:1. Open the attached user's project "AudioPitchShifter.zip"2. Switch to Android3. Build to Quest 24. Once applica... Read more
TypeManager.GetTypeIndex(Type) and TypeManager.GetTypeIndex<T>() have di...
Reproduction steps:1. Open the "UnityProject" project that is inside the attached "IN-112820.zip"2. Open the Test Runner (Window >... Read more
Vivox text chat auto connects to a channel when creating a Multiplayer R...
Steps to reproduce:1. Create a new project2. Import com.unity.multiplayer.widgets package3. Import com.unity.services.vivox package4... Read more
Long version labels are not truncated in the "Versions" tab
Steps to reproduce: Create a new Unity project Create an asset in the Assets dashboard Add 3 "Version labels", which would be differ... Read more
Inconsistent window control states in empty Asset Manager window: "Add F...
Steps to reproduce: Create a new Unity project Install the "Asset Manager" package Open Asset Manager window (Window -> Asset Man... Read more
Saving graph saves all graphs
Steps to reproduce: Open any two graph Make some changes in both of them Use the shortcut to save (ctrl+S) Actual results: both grap... Read more
Duplicating portals does not work as expected
Steps to reproduce: Create and open any graph Add two nodes that you can connect together Right-click on the wire and create a porta... Read more
Errors are thrown in the Console when saving Generated Font Asset in Fon...
Steps to reproduce:1. Create new Unity project2. Open Font Asset Creator window (Window > Text > Font Asset Creator)3. In Sour... Read more
Terrain's "Brush Masks" Overlay's default color doesn't match other Over...
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. In the Inspector, swi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- StackOverflowException occurs and tests fail to load when the Test Runner window is opened while System.Windows.Forms.dll and System.Deployment.dll are present in the project
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes