Search Issue Tracker
Fixed in 5.0.0
Votes
0
Found in [Package]
4.2.2, 4.2.1, 4.1.1
Issue ID
1244358
Regression
Yes
[2D] Animation Property text overlaps with its input field under preferences when selecting created bone
When a created bone is selected in the project window and Animation Preferences settings window is opened. The text of properties under it overlaps with their input field, refer attached video and .PSB file
Steps to Reproduce:
1. Create a New Project with 2D Template
2. Import .PSB file in the project.
3. Window > 2D > Sprite editor.
4. Project > Fei_Cel_group.PSB .
5. Sprite Editor > Skinning Editor > Create Bone > Apply
6. Project > Fei_Cel_group.PSB > Bone_1(select Created Bone).
Actual Result:
Animation property text overlaps with its input field
Expected Result:
Animation property text is without any overlaps
Workaround:
When any other object except bone object is selected then Animation properties can be seen without any overlap
Reproducible on:
2020.2.0a10, 2020.2.0a2, 2020.1.0b8, 2020.1.0b3
Working fine on:
2020.2.0a1, 2020.1.0b2
Package Found version: 4.2.2, 4.2.1, 4.1.1
Environment:
macOS 10.15 only
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment