Search Issue Tracker
Fixed in 5.0.0
Votes
0
Found in [Package]
4.2.2, 4.2.1, 4.1.1
Issue ID
1244358
Regression
Yes
[2D] Animation Property text overlaps with its input field under preferences when selecting created bone
When a created bone is selected in the project window and Animation Preferences settings window is opened. The text of properties under it overlaps with their input field, refer attached video and .PSB file
Steps to Reproduce:
1. Create a New Project with 2D Template
2. Import .PSB file in the project.
3. Window > 2D > Sprite editor.
4. Project > Fei_Cel_group.PSB .
5. Sprite Editor > Skinning Editor > Create Bone > Apply
6. Project > Fei_Cel_group.PSB > Bone_1(select Created Bone).
Actual Result:
Animation property text overlaps with its input field
Expected Result:
Animation property text is without any overlaps
Workaround:
When any other object except bone object is selected then Animation properties can be seen without any overlap
Reproducible on:
2020.2.0a10, 2020.2.0a2, 2020.1.0b8, 2020.1.0b3
Working fine on:
2020.2.0a1, 2020.1.0b2
Package Found version: 4.2.2, 4.2.1, 4.1.1
Environment:
macOS 10.15 only
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment