Search Issue Tracker
Fixed in 5.0.0
Votes
0
Found in [Package]
4.2.2, 4.2.1, 4.1.1
Issue ID
1244358
Regression
Yes
[2D] Animation Property text overlaps with its input field under preferences when selecting created bone
When a created bone is selected in the project window and Animation Preferences settings window is opened. The text of properties under it overlaps with their input field, refer attached video and .PSB file
Steps to Reproduce:
1. Create a New Project with 2D Template
2. Import .PSB file in the project.
3. Window > 2D > Sprite editor.
4. Project > Fei_Cel_group.PSB .
5. Sprite Editor > Skinning Editor > Create Bone > Apply
6. Project > Fei_Cel_group.PSB > Bone_1(select Created Bone).
Actual Result:
Animation property text overlaps with its input field
Expected Result:
Animation property text is without any overlaps
Workaround:
When any other object except bone object is selected then Animation properties can be seen without any overlap
Reproducible on:
2020.2.0a10, 2020.2.0a2, 2020.1.0b8, 2020.1.0b3
Working fine on:
2020.2.0a1, 2020.1.0b2
Package Found version: 4.2.2, 4.2.1, 4.1.1
Environment:
macOS 10.15 only
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment