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Unused separation line is present in the Palette dropdown menu of the Ci...
Steps to reproduce:1. Open any Project with Cinemachine Installed2. In a Scene's Hierarchy create a Cinemachine Camera and select it... Read more
Asset Version icon tooltip shows ID instead of the expected message
Steps to reproduce: In the Asset Manager dashboard, an asset with several versions should be created Create a new Unity project Inst... Read more
InitializeOnLoadMethod is called before scenes gets loaded after project...
Steps to reproduce:1. Create a new project in 6000.2.5f12. Create a new script3. Add the following code:[InitializeOnLoadMethod]stat... Read more
Prefab Source and Override foldouts are not functional
Reproduction steps:1. Create a new project2. Create a GameObject (eg. Cube)3. Drag it into the Project window to create a Prefab4. S... Read more
Prefab Source and Override content bounds are misaligned
Reproduction steps:1. Create a new project2. Create a GameObject (e.g. Cube)3. Drag it into the Project window to create a Prefab4. ... Read more
Error is thrown when deleting "Snapshot" with another Snapshot present i...
Steps to reproduce:1. Create new Unity project2. Create Audio Mixer in Project window (Create > Audio > Audio Mixer)3. Open Au... Read more
Reimport window mislabeled as "Import"
Steps to reproduce: 1. Create a new Unity project 2. Install the "Asset Manager" package 3. Open Asset Manager window (Window -> ... Read more
The error "The package [com.unity.render-pipelines.universal@] cannot be...
How to reproduce:1. Create a new project using Universal 3D (URP) template2. Observe the result Expected result: The warning window ... Read more
Unity auto-generates code it can't compile when classes are renamed
Reproduction steps:1. Open the attached “IN-116095_Repro.zip“ archived project2. Open and change the “ReproScript.cs“ Script’s class... Read more
Asset status label shows as "InReview" instead of "In Review"
Steps to reproduce: In the Asset Manager dashboard, an asset with "In Review" should be created Create a new Unity project Install t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes