Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0b2
2020.1.0b5
Issue ID
1235969
Regression
Yes
Crash on startup when Shader Variant with Standard ForwardAdd DIRECTIONAL is assigned and SourceAssetDB present in Library
How to reproduce:
1. Open attached project "ConstructionModeling_stripped13.zip"
2. Observe the Editor (if it does not crash try opening it a second time)
Expected result: project does not crash and opens up
Actual result: project crashes
Reproducible with: 2020.1.0b2, 2020.1.0b9
Not reproducible with: 2018.4.22f1, 2019.3.13f1, 2019.1.0b1, 2020.2.0a1, 2020.2.0a11
Notes:
1. Shader Variant with Standard/ForwardAdd DIRECTIONAL shader assigned in Project Settings -> Graphics -> Shader Preloading
2. SourceAssetDB file present in Library
Workaround:
1. Do not include ForwardAdd DIRECTIONAL Standard shader in the Shader Variants
2. Delete SrouceAssetDB file (this will let you enter the project until the next project opening)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- [Vulkan] Release memory after deleting image
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Crash on internalABP::BoxManager::prepareData when entering Play Mode
Resolution Note (fix version 2020.2):
Verified in:
2020.2.0a1
Resolution Note (fix version 2020.1):
Verified in:
Version: 2020.1.0f1