Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
0
Found in
2019.3
2020.1
2020.2
Issue ID
1244345
Regression
Yes
Standalone profiler doesn't draw properly
- Open Standalone profiler
- See that the profiler window stays black (nothing is rendered.)
- See error messages in the console.
IndexOutOfRangeException: Index was outside the bounds of the array.
UnityEditor.ProfilerWindow.OnGUI () (at D:/work/unity-2019.3/Modules/ProfilerEditor/ProfilerWindow/ProfilerWindow.cs:1269)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <437ba245d8404784b9fbab9b439ac908>:0)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at D:/work/unity-2019.3/Editor/Mono/HostView.cs:381)
UnityEditor.HostView.Invoke (System.String methodName) (at D:/work/unity-2019.3/Editor/Mono/HostView.cs:375)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at D:/work/unity-2019.3/Editor/Mono/HostView.cs:351)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at D:/work/unity-2019.3/Editor/Mono/GUI/DockArea.cs:401)
UnityEditor.DockArea.OldOnGUI () (at D:/work/unity-2019.3/Editor/Mono/GUI/DockArea.cs:390)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at D:/work/unity-2019.3/Modules/UIElements/IMGUIContainer.cs:276)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at D:/work/unity-2019.3/Modules/IMGUI/GUIUtility.cs:187)
Note: this bug is not easy to reproduce. you need to have a layout already saved with the splitter values. And then use a new version of Unity that will try to access this layout and fails because the type of splitterState has failed. In order to reproduce you might need to clear out all layouts in between testing on different versions.
Note: When the layout is saved and not properly reloaded this would affect all versions supporting the standalone profiler: 19.3, 20.1 and 20.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Stevedore error: Cannot create artifact ps4-sdk-12_50 using repository unity-internal because that repository has been blocked" error when running "jam ProjectFiles"
- Crash on NVDEV_Thunk when changing VideoPlayer clip source on certain machines
- [HDRP] Forced context-switching occurs when adding an unregistered Custom Post Process to a scene Volume
- Multiple errors are spammed in the Console window when entering “Infinity” value in the Falloff field of a Freeform Light 2D
- Inspector loses focus or Material doesn't update when using GetModifiedMaterial with a Mask component
Add comment