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0
votes
Not Reproducible

"Show all on dashboard" link for commits in Collab History window links ...

Collab

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Dec 10, 2018

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Version/s: 2017.3.1f1

So far this has been tested to be existing in 2017.3 and 2017.4 LTS. When a commit has over a certain number of asset changes in a ... Read more

0
votes
Fixed

[ShaderGraph] Flip node needs better UX/feedback

Package: Shader Graph

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Dec 11, 2018

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Version/s: 5.3.0-preview

Need better feedback for disabled flip controls. Number of controls should match the number of dimensions on the input Vector type O... Read more

0
votes
Fixed

[Windows][Pen] Pen.phase.ReadValue() generates exception.

Package: Input System

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Dec 11, 2018

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Version/s: 0.0.12-preview

When trying to read the value for pen phase, exception "USHT state must have sizeInBits=16" is thrown. Repro: 1. Download from GitH... Read more

0
votes
Fixed

[ShaderGraph] Alpha control value on Flip is not being serialized

Package: Shader Graph

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Dec 11, 2018

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Version/s: 5.3.0-preview

Value reverts to unchecked when reloading graph and when undoing even if that node wasnt part of the undo operation Read more

0
votes
Won't Fix

[Metal][iOS] Rendering Material with GrabPass into RenderTexture results...

Metal

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Nov 26, 2018

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Version/s: 2017.4.0f1, 2018.2.15f1

To reproduce: 1. Download attached project “iOSTest.zip" and open in Unity 2. Open “Sample” scene 3. Set Graphics API to Metal 4. B... Read more

0
votes
By Design

[Android] SystemInfo.graphicsMemorySize returns different value dependin...

Mobile

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Nov 13, 2018

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Version/s: 2018.3.0b8

How to reproduce: 1. Open attached project "GraphicsMemorySize" (or use APK's attached and skip to the third part) 2. Build&Run to A... Read more

0
votes
Fixed

[iOS] Unity Remote 5 getting Assertion failed on expression: 'uploadDstF...

iOS

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Nov 18, 2018

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Version/s: 2018.2.15f1

To reproduce: 1. Open users attached project "ScARedyCAS-Unity.zip" 2. Open "XnAR_Test.unity" scene 3. Connect iOS device to your ma... Read more

4
votes
Not Reproducible

[Regression] AddComponent to Prefab in AssetPostprocessor causes an Asse...

Scene Management

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Dec 09, 2018

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Version/s: 2018.3.0a6, 2018.3.0b11, 2019.1.0a1

How to reproduce: 1. Open the user-submitted project ("BugReport_Prefab_TestHideFlag.zip") 2. In the Hierarchy Window create a cube ... Read more

0
votes
Fixed

The draw call count changes after moving the mouse into Game View when a...

Graphics - General

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Oct 22, 2018

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Version/s: 2018.2.8f1

Repro steps: 1. Open attached project "FrameDebuggerTest" 2. Open scene "Sample Scene" 3. Enter Play Mode 4. Main Menu -> Window -> ... Read more

0
votes
Fixed

[VFX Graph] The custom system name within the graph does not get saved

Package: Visual Effect Graph

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Dec 11, 2018

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Version/s: 4.3.0

Repro steps: 1. Open any VFX asset 2. Rename the system (right-click within the dotted line, choose Name System) 3. Save/close the a... Read more

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