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"Show all on dashboard" link for commits in Collab History window links ...
So far this has been tested to be existing in 2017.3 and 2017.4 LTS. When a commit has over a certain number of asset changes in a ... Read more
[ShaderGraph] Flip node needs better UX/feedback
Need better feedback for disabled flip controls. Number of controls should match the number of dimensions on the input Vector type O... Read more
[Windows][Pen] Pen.phase.ReadValue() generates exception.
When trying to read the value for pen phase, exception "USHT state must have sizeInBits=16" is thrown. Repro: 1. Download from GitH... Read more
[ShaderGraph] Alpha control value on Flip is not being serialized
Value reverts to unchecked when reloading graph and when undoing even if that node wasnt part of the undo operation Read more
[Metal][iOS] Rendering Material with GrabPass into RenderTexture results...
To reproduce: 1. Download attached project “iOSTest.zip" and open in Unity 2. Open “Sample” scene 3. Set Graphics API to Metal 4. B... Read more
[Android] SystemInfo.graphicsMemorySize returns different value dependin...
How to reproduce: 1. Open attached project "GraphicsMemorySize" (or use APK's attached and skip to the third part) 2. Build&Run to A... Read more
[iOS] Unity Remote 5 getting Assertion failed on expression: 'uploadDstF...
To reproduce: 1. Open users attached project "ScARedyCAS-Unity.zip" 2. Open "XnAR_Test.unity" scene 3. Connect iOS device to your ma... Read more
[Regression] AddComponent to Prefab in AssetPostprocessor causes an Asse...
How to reproduce: 1. Open the user-submitted project ("BugReport_Prefab_TestHideFlag.zip") 2. In the Hierarchy Window create a cube ... Read more
The draw call count changes after moving the mouse into Game View when a...
Repro steps: 1. Open attached project "FrameDebuggerTest" 2. Open scene "Sample Scene" 3. Enter Play Mode 4. Main Menu -> Window -> ... Read more
[VFX Graph] The custom system name within the graph does not get saved
Repro steps: 1. Open any VFX asset 2. Rename the system (right-click within the dotted line, choose Name System) 3. Save/close the a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated