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0
votes
Active

Objects that are visible by the Camera are not rendered while using Occl...

Camera

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Jan 13, 2019

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Version: 2018.2.14f1

To reproduce: 1. Open attached project 2. Open OcclusionTest Scene Reproducible with: 2017.4.18f1, 2018.3.3f1, 2019.1.0a14, 2019.2.... Read more

2
votes
By Design

[Android] Gradle build fails with "More than one file was found with OS ...

Android

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Jan 13, 2019

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Version: 2018.3.0f2

Repro steps: 1. Open QA attached project (link in edit) 2. Build for Android Actual: Build failure: "More than one file was found w... Read more

0
votes
Fixed

Editor crashes on GameObject::IsActive when opening the "Start" scene in...

Scene Management

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Jan 11, 2019

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Version: 2018.2.8f1

How to reproduce: 1. Open Unity, go to "Learn" -> "Tutorial projects" and download the "2D Game Kit" 2. Open the "2D Game Kit" proje... Read more

0
votes
Active

[GPU PLM] Editor crashes upon starting a bake using GPU lightmapper on a...

Global Illumination

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Jan 14, 2019

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Version: 2018.3.3f1

Steps to reproduce: 1. Download the attached project, and open SampleScene 2. Navigate to Lighting Settings, and make sure that Pro... Read more

0
votes
Won't Fix

Functions called by UI Toggles before Start() resulting in NullReference...

UI

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Jan 14, 2019

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Version: 2019.1.0a14

Repro step: - download and open this project - press play - notice the Null Reference exceptions: NullReferenceException: Object re... Read more

0
votes
Active

Shadow Cascades debug view is broken when no shadow casting directional ...

Global Illumination

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Jan 14, 2019

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Version:

Steps to reproduce: 1. Download CornellBox project, and open CornellBox scene (link in the comments) 2. In the Hierarchy panel, mak... Read more

0
votes
Active

Orphaned ScriptedImporter assets don't reimport correctly when a new imp...

Asset Importers

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Jan 14, 2019

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Version: 2019.1.0a12

When a ScriptedImporter asset becomes orphaned (the ScriptedImporter type disappears), it changes to a DefaultImporter asset (*), bu... Read more

1
votes
Fixed

[Android] "Error walking path" errors thrown after completing a build an...

Mobile

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Dec 10, 2018

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Version: 2018.2.19f1

Repro steps: 1. Open attached project 2. Build on Android 3. Check the symbol_upload log Actual: "Error walking path Temp/StagingAr... Read more

0
votes
Fixed

When 'Prebake Collision Mesh' option is on, AssetBundle is built differe...

Asset Bundles

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Jan 11, 2019

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Version: 2017.4.16f1

How to reproduce: 1. Open the project 2. Execute "Assets > Build AssetBundles" 3. Move all files in "Your project path > build" fold... Read more

1
votes
By Design

[Android] Tessellation shader does not work on an android device when AP...

Shaders

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Jan 10, 2019

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Version: 2018.3.0f2

To reproduce: 1. Open attached project 2. In the project settings, make sure that Vulkan is set for graphics API ( not OpenGLES3) 3.... Read more

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