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votes
Active

[GPU PLM] Editor crashes upon starting a bake using GPU lightmapper

Global Illumination

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Jan 14, 2019

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Version/s: 2018.3.0f2, 2018.3.1f1, 2018.3.2f1, 2018.3.3f1

Steps to reproduce: 1. Download the attached project, and open SampleScene 2. Navigate to Lighting Settings, and make sure that Pro... Read more

0
votes
Won't Fix

Functions called by UI Toggles before Start() resulting in NullReference...

uGUI

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Jan 14, 2019

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Version/s: 2019.1.0a11, 2019.1.0a14

Repro step: - download and open this project - press play - notice the Null Reference exceptions: NullReferenceException: Object re... Read more

0
votes
Fixed

Shadow Cascades debug view is broken when no shadow casting directional ...

Global Illumination

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Jan 14, 2019

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Version/s: 2019.3

Steps to reproduce: 1. Download CornellBox project, and open CornellBox scene (link in the comments) 2. In the Hierarchy panel, mak... Read more

2
votes
Active

Orphaned ScriptedImporter assets don't reimport correctly when a new imp...

Asset Importers

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Jan 14, 2019

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Version/s: 2019.1.0a12

When a ScriptedImporter asset becomes orphaned (the ScriptedImporter type disappears), it changes to a DefaultImporter asset (*), bu... Read more

1
votes
Fixed

[Android] "Error walking path" errors thrown after completing a build an...

Mobile

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Dec 10, 2018

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Version/s: 2018.2.19f1

Repro steps: 1. Open attached project 2. Build on Android 3. Check the symbol_upload log Actual: "Error walking path Temp/StagingAr... Read more

0
votes
Fixed

When 'Prebake Collision Mesh' option is on, AssetBundle is built differe...

Asset Bundles

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Jan 11, 2019

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Version/s: 2017.4.1f1, 2017.4.16f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the project 2. Execute "Assets > Build AssetBundles" 3. Move all files in "Your project path > build" fold... Read more

1
votes
By Design

[Android] Tessellation shader does not work on an android device when AP...

Shaders

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Jan 10, 2019

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Version/s: 2018.3.0f2

To reproduce: 1. Open attached project 2. In the project settings, make sure that Vulkan is set for graphics API ( not OpenGLES3) 3.... Read more

2
votes
Fixed

Can not toggle visibility for all objects in the scene back to visible.

Themes

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Jan 14, 2019

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Version/s:

How to reproduce: Open any Scene. Click on the Eye-Button next to the Scene in the Hierarchy-Window (default new scene: it's next ... Read more

7
votes
Fixed

[iOS] Unity Player does not respect the "Mute Other Audio Sources" toggl...

iOS

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Jan 10, 2019

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Version/s: 2018.3.0b1, 2018.3.0f2

To reproduce: 1. Download attached project “AudioTest_20183f2.zip" and open in Unity 2. Open “SampleScene” scene 3. Make sure that ... Read more

0
votes
Active

[AI] Area Mask dropdown doesn't display 'Everything' as selected when al...

AI

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Jan 15, 2019

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Version/s: 2017.3.0f3, 2019.1.0a14

Area Mask dropdown doesn't display 'Everything' as selected when all options are checked or if 'Everything' option is selected. Ste... Read more

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