Search Issue Tracker
Fixed in - Fixed in a new Editor Version
Votes
2
Found in [Package]
5.0.0
Issue ID
1098330
Regression
No
Reflection probes missing a render pipeline hash and not rebaking in auto when the pipeline is loaded
Steps to reproduce:
1. Create a new project with the LWRP template
2. Upgrade LWRP to 5.0.0
3. Let it upgrade and bake lighting
Result: all objects have faint magenta artifacting
Reproducible on 2019.1.0a8, LWRP 5.0.0
Not reproducible on 4.1.0
Verified FIXED 2019.1.0a12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes
fortgreeneVR
Nov 07, 2018 23:06
Hi,
Some additional info: if I turn off backing in 2019.1.0a8 then all materials with the "Lightweight Render Pipeline/Lit" shader are purple and the whole scene is purple.
Thanks.
fortgreeneVR
Nov 07, 2018 22:12
Hi,
When I look at the include paths in some hlsl code e.g.
....\Library\PackageCache\com.unity.render-pipelines.lightweight@5.0.0-preview\Shaders\LitInput.hlsl
they point to directories that do not exist in the project as generated by Unity when creating it from the LWRP for VR template:
#include "Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
#include "Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/SurfaceInput.hlsl"
could that be the reason for the purple materials or am I not understanding the hlsl include mechanisms?
Thanks