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0
votes
Fixed

[Mac AppStore] App gets rejected due to Fullscreen menu active for windo...

MacOS

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Jan 11, 2019

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Version: 2018.3.0f2

Forum post: https://forum.unity.com/threads/allow-fullscreen-switch.456681/#post-4086910 Window/Fullscreen menu item is still activ... Read more

0
votes
Fixed

"UNITYTLS_INTERNAL_ERROR" error when sending a message to Azure IoT Hub ...

Scripting

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Oct 21, 2018

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Version: 2018.2.13f1

"TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR, verify result: UNITYTLS_X509VERIFY_FATAL_ERROR" when sending ... Read more

0
votes
Fixed

[Mac/Lin] EditorPrefs value changes are not saved after closing the edit...

Editor - Other

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Dec 18, 2018

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Version: 2018.3.0f2

To reproduce: 1. Open user's attached project "testeditorprefs.zip" 2. In main toolbar, go to TEST->Open Window 3. Click SET to set ... Read more

0
votes
Duplicate

OnValidate() fails to recognize GameObject as Prefab when Prefab changes...

Scene Management

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Jan 09, 2019

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Version: 2018.3.0f2

Steps to reproduce: 1. Open attached project "1115486_test" 2. In the Project window go to Assets folder and select TestPrefab 3. In... Read more

0
votes
By Design

Lighting is cast from all LoD groups when using Progressive GPU Lightmapper

Shadows/Lights

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Jan 11, 2019

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Version: 2018.3.0f2

How to reproduce: 1. Open user-submitted project (LoDLightmap) 2. See how the light is cast on the wall Expected result: only red c... Read more

0
votes
Fixed

[IParticleSystemJob] Bounding box is not recalculated after the job

Shuriken

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Jan 11, 2019

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Version: 2018.3

Repro steps: 1. Open SampleScene from the attached project 2. Press pause/play to enter play while paused 3. Select the Particle Sys... Read more

5
votes
Fixed

PrefabUtility.LoadPrefabContents crashes the Editor when the asset path ...

Assets Management

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Jan 12, 2019

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Version: 2018.3.1f1

How to reproduce: 1. Open tester-attached project (LoadPrefabContents) 2. Drag the script 'NewBehaviourScript.cs' onto any GameObjec... Read more

0
votes
Duplicate

[Vuforia] "GameObject.SetActive" within "OnValidate" on a Prefab when "V...

Scripting

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Jan 10, 2019

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Version: 2018.3.0f2

Reproduction steps: 1. Open "OnValidateCrash.zip" project 2. Enter Playmode 3. See pop-up: "GetManagerFromContext: pointer to objec... Read more

0
votes
Won't Fix

Editor window has different size compared to newly added windows of the ...

Editor - Other

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Jan 13, 2019

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Version: 2019.1.0a13

Steps to reproduce: 1. Open the attached project "case_1116842" 2. Notice how the sizes of two Hierarchy windows are different Exp... Read more

0
votes
Fixed

Interactive tutorial "Prefab power - Ramping up" does not continue when ...

Editor - Other

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Jan 14, 2019

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Version: 2018.2.0f2

How to reproduce: 1. Start Unity tutorial from "Basic Tutorials" tab called "Prefab power - Ramping up" 2. In step 11 of the tutoria... Read more

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