Search Issue Tracker
Game Object after Collisions goes through another Game object with a col...
Reproduction steps:1. Open the user's attached project2. Enter Play Mode3. Drive with tank into some obstacle Expected results: Afte... Read more
Compute shader cannot compile when using "for loops" on a 2D static arra...
Reproduction steps:1. Open project "ComputeShaderLoop"2. If you don't immediately see the errors, open Scripts/MeshGenerator and cli... Read more
Context menu does not pop up when right-clicking Particle System Rendere...
How to reproduce:1. Open the attached project (ParticleRendererTest.zip)2. Open scene Scenes/SampleScene3. In the Hierarchy window, ... Read more
Incorrect contact pair normal in the contact modification callback is sh...
Reproduction steps:1. Open the user's attached project2. Open the scene 'ModifyContactTest'3. Enter Play mode4. Press space and obse... Read more
[iOS] Shaders are invisible when using Transparent Queue
Reproduction steps:1. Download and open the attached "UnityXRayShaderBug.zip" project2. Build and deploy the project to iOS3. Observ... Read more
"Dropping connect request for an already connected endpoint" warning is ...
How to reproduce:1. Open project "NetworkTransportIssue-2020.3.zip"2. Open "NetworkTransportTest" Scene (Assets>NetworkTransportT... Read more
Package Manager throws exception when trying to select the Collections p...
Reproduction steps:1. Open the user's attached project2. Open the Package Manager window3. Try to click on the Collections package E... Read more
Input Action ReadValue<float> always returns zero when called from Fixed...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button and click into the Game... Read more
EditorApplication.playModeStateChanged event is inaccurate when raised f...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button4. Observe the Console E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons