Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.2.11f1
Issue ID
1088900
Regression
No
Editor crashes on GetComponentsInChildren<Entity> method
How to reproduce:
1. Download and open user's attached project "ShitGame.zip"
2. Play the scene "Level0"
3. Complete the level by reaching the doorway. (You can also do that just by dragging the player object to the end of the level's doorway object. "Attached picture")
-- watch the crash occur
Reproducible with: 2018.2.16f1, 2018.3.0b9, 2019.1.0a8
Couldn't reproduce due to errors in: 2018.1.9f2
First three lines of the stack trace:
0x0000000140BE4054 (Unity) GetComponentsImplementationRecurse<0,0,2>
0x0000000140BE40D4 (Unity) GetComponentsImplementationRecurse<0,0,2>
0x0000000140BE4C05 (Unity) GetComponentsOfTypeFromGameObject<0,0>
Note: The lines which cause the problem seem to be is in "GameController" script L32~35
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Deeeds
Oct 23, 2019 07:37
I'm experiencing this bug in the latest 2019.2, all of them since 2019.2.6, and 2019.3 betas