Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.3.X
Votes
0
Found in
2021.2.0a18
2022.1
Issue ID
1373278
Regression
Yes
[IL2CPP] [Android] Build fails when building an exported project with Script Debugging enabled
How to reproduce:
1. Create a new project
2. In the Build Settings, change to the Android platform
3. In the Player Settings, change Scripting Backend to IL2CPP
4. In the Build Settings, check these options: Export Project, Development Build, Script Debugging
5. In the Build Settings, press Build And Run
Expected result: The app builds and is launched on the device
Actual result: The build fails and IL2CPP errors can be seen in the console 'CommandInvokationFailure: Gradle build failed'
Reproducible with: 2021.2.0a18, 2021.2.0b16, 2022.1.0a12
Not reproducible with: 2019.4.31f1, 2020.3.20f1, 2021.1.25f1, 2021.2.0a17
Notes:
- Does not reproduce with Mono Scripting Backend
- Does not reproduce with Script Debugging or Export Project disabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a14
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.4f1