Search Issue Tracker
Active
Votes
0
Found in
6000.0.61f1
6000.2.10f1
6000.3.0b8
6000.4.0a4
Issue ID
UUM-125280
Regression
No
“Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
Steps to reproduce:
1. Create new Unity project using Universal 2D template
2. Open Sprite Library Editor (Window > 2D > Sprite Library Editor)
3. In Sprite Library Editor window press button “Create new Sprite Library Asset”
4. Create new Category by pressing “” in Categories section
5. In Labels section press “”
6. Add multiple Labels (at least 3)
7. Right-click in Labels window
8. Select “Delete Selected Items”
9. Right-click in Labels window again to open menu
10. Click on “Delete Selected Items”
Actual results: “Delete Selected Items” item in the menu is still active even when Label is not selected
Expected results: “Delete Selected Items” item in the menu should not be active when Label is not selected
Reproducible with versions: 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a4
Tested on (OS): macOS Silicon, Tahoe 26.0 (M1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons
Add comment