Search Issue Tracker
In Progress
Fixed in 15.0.0
In Progress in 14.0.X
Votes
0
Found in [Package]
10.2.1
12.0.2
13.0.1
14.0.0
Issue ID
DANB-1201
Regression
No
“Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
Steps to reproduce:
1. Create new Unity project using Universal 2D template
2. Open Sprite Library Editor (Window > 2D > Sprite Library Editor)
3. In Sprite Library Editor window press button “Create new Sprite Library Asset”
4. Create new Category by pressing “” in Categories section
5. In Labels section press “”
6. Add multiple Labels (at least 3)
7. Right-click in Labels window
8. Select “Delete Selected Items”
9. Right-click in Labels window again to open menu
10. Click on “Delete Selected Items”
Actual results: “Delete Selected Items” item in the menu is still active even when Label is not selected
Expected results: “Delete Selected Items” item in the menu should not be active when Label is not selected
Reproducible with versions: 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a4
Tested on (OS): macOS Silicon, Tahoe 26.0 (M1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment